start work on filterview
not doing fft fuck that
This commit is contained in:
@@ -32,13 +32,8 @@
|
||||
FilterView::FilterView()
|
||||
{
|
||||
float startingColour[4] = {128.0f, 255.0f, 255.0f, 255.0f};
|
||||
waveform = generateSineWave(CRUSHVIEW_SAMPLECOUNT, 0, startingColour);
|
||||
distortedWaveform = waveform;
|
||||
vScale(distortedWaveform, 2, 0.75);
|
||||
vTransform(distortedWaveform, -1, 0);
|
||||
for(int i = 0; i<CRUSHVIEW_SAMPLECOUNT; i++){
|
||||
indices.push_back(i);
|
||||
}
|
||||
|
||||
|
||||
|
||||
backgroundVertices.push_back(VertexTexture{{-1, -1}, {255.0f, 255.0f, 255.0f, 255.0f}, {0.0f, 0.0f}});
|
||||
backgroundVertices.push_back(VertexTexture{{-1, 1}, {255.0f, 255.0f, 255.0f, 255.0f}, {0.0f, 1.0f}});
|
||||
@@ -58,24 +53,12 @@ FilterView::FilterView()
|
||||
FilterView::~FilterView()
|
||||
{
|
||||
bgTexture.release();
|
||||
shaderProgram->release();
|
||||
shaderProgramFilter->release();
|
||||
shaderProgramFilterFill->release();
|
||||
shaderProgramBackground->release();
|
||||
ctx.detach();
|
||||
}
|
||||
|
||||
void FilterView::distortWaveForm(int samplerate){
|
||||
Vertex lastVertex;
|
||||
int lastMultiplier = 0;
|
||||
for (int i = 0; i>waveform.size(); i++){
|
||||
if(floor((float)i/samplerate)>lastMultiplier){
|
||||
lastMultiplier = floor((float)i/samplerate);
|
||||
lastVertex = waveform[i];
|
||||
}
|
||||
distortedWaveform[i] = lastVertex;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void FilterView::paint (juce::Graphics& g)
|
||||
{
|
||||
ctx.triggerRepaint();
|
||||
@@ -98,9 +81,11 @@ void FilterView::newOpenGLContextCreated(){
|
||||
ctx.extensions.glGenBuffers(1, &vboBackground);
|
||||
ctx.extensions.glGenBuffers(1, &iboBackground);
|
||||
|
||||
ctx.extensions.glGenBuffers(1, &vbo);
|
||||
ctx.extensions.glGenBuffers(1, &ibo);
|
||||
ctx.extensions.glGenBuffers(1, &vboFilterFill);
|
||||
ctx.extensions.glGenBuffers(1, &iboFilterFill);
|
||||
|
||||
ctx.extensions.glGenBuffers(1, &vboFilter);
|
||||
ctx.extensions.glGenBuffers(1, &iboFilter);
|
||||
|
||||
|
||||
//BIND BACKGROUND BUFFERS
|
||||
@@ -111,19 +96,19 @@ void FilterView::newOpenGLContextCreated(){
|
||||
ctx.extensions.glBindBuffer(juce::gl::GL_ELEMENT_ARRAY_BUFFER, iboBackground);
|
||||
ctx.extensions.glBufferData(juce::gl::GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned int) * backgroundIndices.size(), backgroundIndices.data(), juce::gl::GL_STATIC_DRAW);
|
||||
|
||||
//BIND FFT BUFFERS
|
||||
//BIND FILTER FILL BUFFERS
|
||||
|
||||
//BIND FILTER BUFFERS
|
||||
|
||||
ctx.extensions.glBindBuffer(juce::gl::GL_ARRAY_BUFFER, vbo);
|
||||
ctx.extensions.glBindBuffer(juce::gl::GL_ARRAY_BUFFER, vboFilterFill);
|
||||
ctx.extensions.glBufferData(juce::gl::GL_ARRAY_BUFFER, sizeof(Vertex)*filterVertices.size(), filterVertices.data(), juce::gl::GL_STATIC_DRAW);
|
||||
|
||||
ctx.extensions.glBindBuffer(juce::gl::GL_ELEMENT_ARRAY_BUFFER, ibo);
|
||||
ctx.extensions.glBindBuffer(juce::gl::GL_ELEMENT_ARRAY_BUFFER, iboFilterFill);
|
||||
ctx.extensions.glBufferData(juce::gl::GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned int) * filterIndices.size(), filterIndices.data(), juce::gl::GL_STATIC_DRAW);
|
||||
|
||||
//SHADERS
|
||||
vertexShader = VERTEXSHADER;
|
||||
fragmentShader = FRAGSHADER;
|
||||
vertexShaderFilter = "placeholder";
|
||||
fragmentShaderFilter = "placeholder";
|
||||
vertexShaderFilterFill = "placeholder";
|
||||
fragmentShaderFilterFill = "placeholder";
|
||||
vertexShaderBackground = VERTEXSHADERBACKGROUND;
|
||||
fragmentShaderBackground = FRAGSHADERBACKGROUND;
|
||||
|
||||
@@ -134,11 +119,17 @@ void FilterView::newOpenGLContextCreated(){
|
||||
shaderProgramBackground->link();
|
||||
shaderProgramBackground->use();
|
||||
|
||||
shaderProgram.reset(new juce::OpenGLShaderProgram(ctx));
|
||||
shaderProgram->addVertexShader(vertexShader);
|
||||
shaderProgram->addFragmentShader(fragmentShader);
|
||||
shaderProgram->link();
|
||||
shaderProgram->use();
|
||||
shaderProgramFilterFill.reset(new juce::OpenGLShaderProgram(ctx));
|
||||
shaderProgramFilterFill->addVertexShader(vertexShaderFilterFill);
|
||||
shaderProgramFilterFill->addFragmentShader(fragmentShaderFilterFill);
|
||||
shaderProgramFilterFill->link();
|
||||
shaderProgramFilterFill->use();
|
||||
|
||||
shaderProgramFilter.reset(new juce::OpenGLShaderProgram(ctx));
|
||||
shaderProgramFilter->addVertexShader(vertexShaderFilter);
|
||||
shaderProgramFilter->addFragmentShader(fragmentShaderFilter);
|
||||
shaderProgramFilter->link();
|
||||
shaderProgramFilter->use();
|
||||
}
|
||||
|
||||
void FilterView::renderOpenGL(){
|
||||
@@ -166,14 +157,22 @@ void FilterView::renderOpenGL(){
|
||||
juce::gl::glDrawElements(juce::gl::GL_TRIANGLES, backgroundIndices.size(), juce::gl::GL_UNSIGNED_INT, nullptr);
|
||||
bgTexture.unbind();
|
||||
|
||||
//RENDER FFT
|
||||
//RENDER FILTER FILL
|
||||
ctx.extensions.glBindBuffer(juce::gl::GL_ARRAY_BUFFER, vboFilterFill);
|
||||
ctx.extensions.glBindBuffer(juce::gl::GL_ELEMENT_ARRAY_BUFFER, iboFilterFill);
|
||||
|
||||
shaderProgramFilterFill->use();
|
||||
ctx.extensions.glVertexAttribPointer(0, 2, juce::gl::GL_FLOAT, juce::gl::GL_FALSE, sizeof(Vertex), nullptr);
|
||||
ctx.extensions.glEnableVertexAttribArray(2);
|
||||
ctx.extensions.glVertexAttribPointer(1, 4, juce::gl::GL_FLOAT, juce::gl::GL_FALSE, sizeof(Vertex), (GLvoid*)(sizeof(float)*2));
|
||||
ctx.extensions.glEnableVertexAttribArray(3);
|
||||
juce::gl::glDrawElements(juce::gl::GL_LINE_STRIP, filterBackgroundIndices.size(), juce::gl::GL_UNSIGNED_INT, nullptr);
|
||||
|
||||
//RENDER FILTER
|
||||
ctx.extensions.glBindBuffer(juce::gl::GL_ARRAY_BUFFER, vboFilter);
|
||||
ctx.extensions.glBindBuffer(juce::gl::GL_ELEMENT_ARRAY_BUFFER, iboFilter);
|
||||
|
||||
ctx.extensions.glBindBuffer(juce::gl::GL_ARRAY_BUFFER, vbo);
|
||||
ctx.extensions.glBindBuffer(juce::gl::GL_ELEMENT_ARRAY_BUFFER, ibo);
|
||||
|
||||
shaderProgram->use();
|
||||
shaderProgramFilter->use();
|
||||
ctx.extensions.glVertexAttribPointer(0, 2, juce::gl::GL_FLOAT, juce::gl::GL_FALSE, sizeof(Vertex), nullptr);
|
||||
ctx.extensions.glEnableVertexAttribArray(2);
|
||||
ctx.extensions.glVertexAttribPointer(1, 4, juce::gl::GL_FLOAT, juce::gl::GL_FALSE, sizeof(Vertex), (GLvoid*)(sizeof(float)*2));
|
||||
|
||||
Reference in New Issue
Block a user