start work on filterview
not doing fft fuck that
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@@ -14,32 +14,6 @@
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// fragcolour = vec4(colour.xyz, colour.w*pow(10, -(position.x*position.y)));
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#define VERTEXSHADER R"(#version 330 core
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in vec2 position;
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in vec4 colour;
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out vec4 fragcolour;
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void main()
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{
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gl_Position = vec4(position, 1, 1);
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fragcolour = colour;
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if(position.x<0){
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fragcolour.a = position.x+1;
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}
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else{
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fragcolour.a = 1-position.x;
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}
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}
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)"
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#define FRAGSHADER R"(#version 330 core
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in vec4 fragcolour;
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void main()
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{
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gl_FragColor = fragcolour;
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}
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)"
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#define VERTEXSHADERBACKGROUND R"(#version 330 core
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec3 aColor;
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