sine wave works now

This commit is contained in:
2026-01-21 20:17:54 +13:00
parent a2faa1955f
commit eb511a1f79
22 changed files with 2401 additions and 563 deletions

View File

@@ -10,20 +10,61 @@
#pragma once
#include "juce_gui_basics/juce_gui_basics.h"
#include "juce_opengl/juce_opengl.h"
#include <JuceHeader.h>
#include "OpenGLUtils.h"
#include <string>
//==============================================================================
/*
*/
class CrushView : public juce::Component
#define CRUSHVIEW_SAMPLECOUNT 200
class CrushView : public juce::Component, public juce::OpenGLRenderer
{
public:
CrushView();
~CrushView() override;
void newOpenGLContextCreated() override;
void renderOpenGL() override;
void openGLContextClosing() override;
void paint (juce::Graphics&) override;
void resized() override;
void distortWaveForm(int sampleRate);
private:
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CrushView)
juce::OpenGLContext ctx;
juce::OpenGLPixelFormat antialiasing;
std::vector<Vertex> waveform;
std::vector<Vertex> distortedWaveform;
std::vector<unsigned int> indices;
std::vector<VertexTexture> backgroundVertices;
std::vector<unsigned int> backgroundIndices;
juce::ComponentListener listener;
GLuint vbo;
GLuint ibo;
GLuint vboBackground;
GLuint iboBackground;
std::string vertexShader;
std::string fragmentShader;
std::string vertexShaderBackground;
std::string fragmentShaderBackground;
std::unique_ptr<juce::OpenGLShaderProgram> shaderProgram;
std::unique_ptr<juce::OpenGLShaderProgram> shaderProgramBackground;
juce::Image background;
juce::OpenGLTexture bgTexture;
};