sine wave works now

This commit is contained in:
2026-01-21 20:17:54 +13:00
parent a2faa1955f
commit eb511a1f79
22 changed files with 2401 additions and 563 deletions

View File

@@ -6,17 +6,50 @@
==============================================================================
*/
#include "BinaryData.h"
#include "FilterButtonLook.h"
#include "PluginProcessor.h"
#include "juce_gui_basics/juce_gui_basics.h"
#include "PluginEditor.h"
//==============================================================================
CrushFXAudioProcessorEditor::CrushFXAudioProcessorEditor (CrushFXAudioProcessor& p)
: AudioProcessorEditor (&p), audioProcessor (p)
{
// Make sure that before the constructor has finished, you've set the
// editor's size to whatever you need it to be.
//images
bg = juce::ImageCache::getFromMemory(BinaryData::BG_png, BinaryData::BG_pngSize);
setSize (696, 400);
dialLookandFeel.setImage();
filterButtonLookAndFeel.setImages();
crushSliderLookAndFeel.setImages();
addAndMakeVisible(dial1);
addAndMakeVisible(dial2);
addAndMakeVisible(crushSlider);
addAndMakeVisible(filterButton);
addAndMakeVisible(crushView);
//styling
dial1.setLookAndFeel(&dialLookandFeel);
dial1.setSliderStyle(juce::Slider::SliderStyle::Rotary);
dial1.setTextBoxStyle(juce::Slider::TextEntryBoxPosition::NoTextBox, true, 0, 0);
dial2.setLookAndFeel(&dialLookandFeel);
dial2.setSliderStyle(juce::Slider::SliderStyle::Rotary);
dial2.setTextBoxStyle(juce::Slider::TextEntryBoxPosition::NoTextBox, true, 0, 0);
crushSlider.setLookAndFeel(&crushSliderLookAndFeel);
crushSlider.setRange(juce::Range(0.0, 1.0), 0.0);
crushSlider.setSliderStyle(juce::Slider::SliderStyle::LinearHorizontal);
crushSlider.setTextBoxStyle(juce::Slider::TextEntryBoxPosition::NoTextBox, true, 0, 0);
filterButton.setLookAndFeel(&filterButtonLookAndFeel);
filterButton.setToggleable(true);
filterButton.setClickingTogglesState(true);
filterButton.setButtonText("");
//sizing
setSize (812, 350);
setResizable(false, false);
}
CrushFXAudioProcessorEditor::~CrushFXAudioProcessorEditor()
@@ -26,11 +59,14 @@ CrushFXAudioProcessorEditor::~CrushFXAudioProcessorEditor()
//==============================================================================
void CrushFXAudioProcessorEditor::paint (juce::Graphics& g)
{
g.drawImage(bg, getLocalBounds().toFloat());
g.drawImageAt(bg, 0,0);
}
void CrushFXAudioProcessorEditor::resized()
{
// This is generally where you'll want to lay out the positions of any
// subcomponents in your editor..
crushView.setBounds(408, 11, 393, 273);
dial1.setBounds(269, 287, 55, 56);
dial2.setBounds(331, 287, 55, 56);
crushSlider.setBounds(578, 293, 205, 43);
filterButton.setBounds(165, 300, 94, 29);
}