Files
crushFX/Source/FilterView.h
ESCA111 87cafe3a05 start work on filterview
not doing fft fuck that
2026-01-23 11:58:37 +13:00

92 lines
2.1 KiB
C++

/*
==============================================================================
FilterView.h
Created: 16 Jan 2026 5:06:31pm
Author: esca
==============================================================================
*/
#pragma once
#include "juce_gui_basics/juce_gui_basics.h"
#include "juce_opengl/juce_opengl.h"
#include <JuceHeader.h>
#include "OpenGLUtils.h"
#include <string>
#define CRUSHVIEW_SAMPLECOUNT 200
#define VERTEXSHADERFILTERFILL R"(placeholder)"
#define FRAGSHADERFILTERFILL R"(placeholder)"
#define VERTEXSHADERFILTER R"(placeholder)"
#define FRAGSHADERFILTER R"(placeholder)"
class FilterView : public juce::Component, public juce::OpenGLRenderer
{
public:
FilterView();
~FilterView() override;
void renderFilter();
void newOpenGLContextCreated() override;
void renderOpenGL() override;
void openGLContextClosing() override;
void paint (juce::Graphics&) override;
void resized() override;
private:
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (FilterView)
bool isLowPass;
float cutoff;
float mix;
juce::OpenGLContext ctx;
juce::OpenGLPixelFormat antialiasing;
std::vector<Vertex> filterVertices;
std::vector<unsigned int> filterIndices;
std::vector<Vertex> filterBackgroundVertices;
std::vector<unsigned int> filterBackgroundIndices;
std::vector<VertexTexture> backgroundVertices;
std::vector<unsigned int> backgroundIndices;
juce::ComponentListener listener;
GLuint vboFilter;
GLuint iboFilter;
GLuint vboFilterFill;
GLuint iboFilterFill;
GLuint vboBackground;
GLuint iboBackground;
std::string vertexShaderFilter;
std::string fragmentShaderFilter;
std::string vertexShaderFilterFill;
std::string fragmentShaderFilterFill;
std::string vertexShaderBackground;
std::string fragmentShaderBackground;
std::unique_ptr<juce::OpenGLShaderProgram> shaderProgramFilter;
std::unique_ptr<juce::OpenGLShaderProgram> shaderProgramFilterFill;
std::unique_ptr<juce::OpenGLShaderProgram> shaderProgramBackground;
juce::Image background;
juce::OpenGLTexture bgTexture;
};