37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
/*
|
|
==============================================================================
|
|
|
|
This file contains the basic framework code for a JUCE plugin editor.
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
#include "PluginProcessor.h"
|
|
#include "PluginEditor.h"
|
|
|
|
//==============================================================================
|
|
CrushFXAudioProcessorEditor::CrushFXAudioProcessorEditor (CrushFXAudioProcessor& p)
|
|
: AudioProcessorEditor (&p), audioProcessor (p)
|
|
{
|
|
// Make sure that before the constructor has finished, you've set the
|
|
// editor's size to whatever you need it to be.
|
|
bg = juce::ImageCache::getFromMemory(BinaryData::BG_png, BinaryData::BG_pngSize);
|
|
setSize (696, 400);
|
|
}
|
|
|
|
CrushFXAudioProcessorEditor::~CrushFXAudioProcessorEditor()
|
|
{
|
|
}
|
|
|
|
//==============================================================================
|
|
void CrushFXAudioProcessorEditor::paint (juce::Graphics& g)
|
|
{
|
|
g.drawImage(bg, getLocalBounds().toFloat());
|
|
}
|
|
|
|
void CrushFXAudioProcessorEditor::resized()
|
|
{
|
|
// This is generally where you'll want to lay out the positions of any
|
|
// subcomponents in your editor..
|
|
}
|