Init UserListModel.

Another model from Quaternion.
Also UI tweaks in RoomListModel.
This commit is contained in:
Black Hat
2018-08-26 13:17:12 +08:00
parent 8c4ef9ad01
commit 0ad9ed7b5d
9 changed files with 287 additions and 50 deletions

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@@ -10,6 +10,7 @@
#include "messageeventmodel.h"
#include "room.h"
#include "roomlistmodel.h"
#include "userlistmodel.h"
#include "csapi/joining.h"
#include "csapi/leaving.h"
@@ -36,6 +37,7 @@ int main(int argc, char *argv[]) {
qmlRegisterType<Controller>("Matrique", 0, 1, "Controller");
qmlRegisterType<RoomListModel>("Matrique", 0, 1, "RoomListModel");
qmlRegisterType<UserListModel>("Matrique", 0, 1, "UserListModel");
qmlRegisterType<MessageEventModel>("Matrique", 0, 1, "MessageEventModel");
qmlRegisterType<EmojiModel>("Matrique", 0, 1, "EmojiModel");
qmlRegisterUncreatableType<RoomMessageEvent>("Matrique", 0, 1,

129
src/userlistmodel.cpp Normal file
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@@ -0,0 +1,129 @@
#include "userlistmodel.h"
#include <QElapsedTimer>
#include <QtCore/QDebug>
#include <QtGui/QPixmap>
#include <connection.h>
#include <room.h>
#include <user.h>
UserListModel::UserListModel(QObject* parent)
: QAbstractListModel(parent), m_currentRoom(nullptr) {}
void UserListModel::setRoom(QMatrixClient::Room* room) {
if (m_currentRoom == room) return;
using namespace QMatrixClient;
beginResetModel();
if (m_currentRoom) {
m_currentRoom->connection()->disconnect(this);
m_currentRoom->disconnect(this);
for (User* user : m_users) user->disconnect(this);
m_users.clear();
}
m_currentRoom = room;
if (m_currentRoom) {
connect(m_currentRoom, &Room::userAdded, this, &UserListModel::userAdded);
connect(m_currentRoom, &Room::userRemoved, this,
&UserListModel::userRemoved);
connect(m_currentRoom, &Room::memberAboutToRename, this,
&UserListModel::userRemoved);
connect(m_currentRoom, &Room::memberRenamed, this,
&UserListModel::userAdded);
{
QElapsedTimer et;
et.start();
m_users = m_currentRoom->users();
std::sort(m_users.begin(), m_users.end(), room->memberSorter());
qDebug() << "Sorting" << m_users.size() << "user(s) in"
<< m_currentRoom->displayName() << "took" << et;
}
for (User* user : m_users) {
connect(user, &User::avatarChanged, this, &UserListModel::avatarChanged);
}
connect(m_currentRoom->connection(), &Connection::loggedOut, this,
[=] { setRoom(nullptr); });
qDebug() << m_users.count() << "user(s) in the room";
}
endResetModel();
emit roomChanged();
}
QMatrixClient::User* UserListModel::userAt(QModelIndex index) {
if (index.row() < 0 || index.row() >= m_users.size()) return nullptr;
return m_users.at(index.row());
}
QVariant UserListModel::data(const QModelIndex& index, int role) const {
if (!index.isValid()) return QVariant();
if (index.row() >= m_users.count()) {
qDebug()
<< "UserListModel, something's wrong: index.row() >= m_users.count()";
return QVariant();
}
auto user = m_users.at(index.row());
if (role == NameRole) {
return user->displayname(m_currentRoom);
}
if (role == AvatarRole) {
return user->avatarUrl(m_currentRoom);
}
return QVariant();
}
int UserListModel::rowCount(const QModelIndex& parent) const {
if (parent.isValid()) return 0;
return m_users.count();
}
void UserListModel::userAdded(QMatrixClient::User* user) {
auto pos = findUserPos(user);
beginInsertRows(QModelIndex(), pos, pos);
m_users.insert(pos, user);
endInsertRows();
connect(user, &QMatrixClient::User::avatarChanged, this,
&UserListModel::avatarChanged);
}
void UserListModel::userRemoved(QMatrixClient::User* user) {
auto pos = findUserPos(user);
if (pos != m_users.size()) {
beginRemoveRows(QModelIndex(), pos, pos);
m_users.removeAt(pos);
endRemoveRows();
user->disconnect(this);
} else
qWarning() << "Trying to remove a room member not in the user list";
}
void UserListModel::refresh(QMatrixClient::User* user, QVector<int> roles) {
auto pos = findUserPos(user);
if (pos != m_users.size())
emit dataChanged(index(pos), index(pos), roles);
else
qWarning() << "Trying to access a room member not in the user list";
}
void UserListModel::avatarChanged(QMatrixClient::User* user,
const QMatrixClient::Room* context) {
if (context == m_currentRoom) refresh(user, {Qt::DecorationRole});
}
int UserListModel::findUserPos(User* user) const {
return findUserPos(m_currentRoom->roomMembername(user));
}
int UserListModel::findUserPos(const QString& username) const {
return m_currentRoom->memberSorter().lowerBoundIndex(m_users, username);
}
QHash<int, QByteArray> UserListModel::roleNames() const {
QHash<int, QByteArray> roles;
roles[NameRole] = "name";
roles[AvatarRole] = "avatar";
return roles;
}

56
src/userlistmodel.h Normal file
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@@ -0,0 +1,56 @@
#ifndef USERLISTMODEL_H
#define USERLISTMODEL_H
#include "room.h"
#include <QObject>
#include <QtCore/QAbstractListModel>
namespace QMatrixClient {
class Connection;
class Room;
class User;
} // namespace QMatrixClient
class UserListModel : public QAbstractListModel {
Q_OBJECT
Q_PROPERTY(
QMatrixClient::Room* room READ room WRITE setRoom NOTIFY roomChanged)
public:
enum EventRoles {
NameRole = Qt::UserRole + 1,
AvatarRole
};
using User = QMatrixClient::User;
UserListModel(QObject* parent = nullptr);
QMatrixClient::Room* room() { return m_currentRoom; }
void setRoom(QMatrixClient::Room* room);
User* userAt(QModelIndex index);
QVariant data(const QModelIndex& index,
int role = NameRole) const override;
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
QHash<int, QByteArray> roleNames() const override;
signals:
void roomChanged();
private slots:
void userAdded(User* user);
void userRemoved(User* user);
void refresh(User* user, QVector<int> roles = {});
void avatarChanged(User* user, const QMatrixClient::Room* context);
private:
QMatrixClient::Room* m_currentRoom;
QList<User*> m_users;
int findUserPos(User* user) const;
int findUserPos(const QString& username) const;
};
#endif // USERLISTMODEL_H