Init UserListModel.
Another model from Quaternion. Also UI tweaks in RoomListModel.
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129
src/userlistmodel.cpp
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129
src/userlistmodel.cpp
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#include "userlistmodel.h"
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#include <QElapsedTimer>
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#include <QtCore/QDebug>
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#include <QtGui/QPixmap>
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#include <connection.h>
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#include <room.h>
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#include <user.h>
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UserListModel::UserListModel(QObject* parent)
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: QAbstractListModel(parent), m_currentRoom(nullptr) {}
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void UserListModel::setRoom(QMatrixClient::Room* room) {
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if (m_currentRoom == room) return;
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using namespace QMatrixClient;
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beginResetModel();
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if (m_currentRoom) {
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m_currentRoom->connection()->disconnect(this);
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m_currentRoom->disconnect(this);
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for (User* user : m_users) user->disconnect(this);
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m_users.clear();
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}
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m_currentRoom = room;
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if (m_currentRoom) {
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connect(m_currentRoom, &Room::userAdded, this, &UserListModel::userAdded);
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connect(m_currentRoom, &Room::userRemoved, this,
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&UserListModel::userRemoved);
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connect(m_currentRoom, &Room::memberAboutToRename, this,
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&UserListModel::userRemoved);
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connect(m_currentRoom, &Room::memberRenamed, this,
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&UserListModel::userAdded);
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{
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QElapsedTimer et;
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et.start();
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m_users = m_currentRoom->users();
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std::sort(m_users.begin(), m_users.end(), room->memberSorter());
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qDebug() << "Sorting" << m_users.size() << "user(s) in"
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<< m_currentRoom->displayName() << "took" << et;
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}
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for (User* user : m_users) {
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connect(user, &User::avatarChanged, this, &UserListModel::avatarChanged);
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}
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connect(m_currentRoom->connection(), &Connection::loggedOut, this,
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[=] { setRoom(nullptr); });
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qDebug() << m_users.count() << "user(s) in the room";
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}
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endResetModel();
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emit roomChanged();
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}
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QMatrixClient::User* UserListModel::userAt(QModelIndex index) {
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if (index.row() < 0 || index.row() >= m_users.size()) return nullptr;
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return m_users.at(index.row());
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}
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QVariant UserListModel::data(const QModelIndex& index, int role) const {
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if (!index.isValid()) return QVariant();
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if (index.row() >= m_users.count()) {
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qDebug()
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<< "UserListModel, something's wrong: index.row() >= m_users.count()";
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return QVariant();
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}
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auto user = m_users.at(index.row());
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if (role == NameRole) {
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return user->displayname(m_currentRoom);
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}
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if (role == AvatarRole) {
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return user->avatarUrl(m_currentRoom);
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}
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return QVariant();
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}
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int UserListModel::rowCount(const QModelIndex& parent) const {
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if (parent.isValid()) return 0;
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return m_users.count();
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}
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void UserListModel::userAdded(QMatrixClient::User* user) {
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auto pos = findUserPos(user);
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beginInsertRows(QModelIndex(), pos, pos);
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m_users.insert(pos, user);
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endInsertRows();
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connect(user, &QMatrixClient::User::avatarChanged, this,
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&UserListModel::avatarChanged);
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}
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void UserListModel::userRemoved(QMatrixClient::User* user) {
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auto pos = findUserPos(user);
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if (pos != m_users.size()) {
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beginRemoveRows(QModelIndex(), pos, pos);
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m_users.removeAt(pos);
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endRemoveRows();
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user->disconnect(this);
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} else
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qWarning() << "Trying to remove a room member not in the user list";
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}
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void UserListModel::refresh(QMatrixClient::User* user, QVector<int> roles) {
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auto pos = findUserPos(user);
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if (pos != m_users.size())
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emit dataChanged(index(pos), index(pos), roles);
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else
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qWarning() << "Trying to access a room member not in the user list";
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}
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void UserListModel::avatarChanged(QMatrixClient::User* user,
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const QMatrixClient::Room* context) {
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if (context == m_currentRoom) refresh(user, {Qt::DecorationRole});
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}
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int UserListModel::findUserPos(User* user) const {
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return findUserPos(m_currentRoom->roomMembername(user));
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}
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int UserListModel::findUserPos(const QString& username) const {
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return m_currentRoom->memberSorter().lowerBoundIndex(m_users, username);
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}
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QHash<int, QByteArray> UserListModel::roleNames() const {
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QHash<int, QByteArray> roles;
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roles[NameRole] = "name";
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roles[AvatarRole] = "avatar";
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return roles;
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}
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