Rebrand files names Spectral -> NeoChat

This commit is contained in:
Carl Schwan
2020-11-08 23:17:30 +01:00
parent c2c49c69fe
commit 122a7cdd2f
71 changed files with 787 additions and 273 deletions

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import QtQuick 2.12
import QtGraphicalEffects 1.0
Item {
id: item
property alias source: mask.source
Rectangle {
id: circleMask
width: parent.width
height: parent.height
smooth: true
visible: false
radius: Math.max(width/2, height/2)
}
OpacityMask {
id: mask
width: parent.width
height: parent.height
maskSource: circleMask
}
}

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import QtQuick 2.12
import QtGraphicalEffects 1.0
/*!
An effect for standard Material Design elevation shadows
*/
Item {
id: effect
property var source
readonly property Item sourceItem: source.sourceItem
property int elevation: 0
// Shadow details follow Material Design (taken from Angular Material)
readonly property var _shadows: [
[{offset: 0, blur: 0, spread: 0},
{offset: 0, blur: 0, spread: 0},
{offset: 0, blur: 0, spread: 0}],
[{offset: 1, blur: 3, spread: 0},
{offset: 1, blur: 1, spread: 0},
{offset: 2, blur: 1, spread: -1}],
[{offset: 1, blur: 5, spread: 0},
{offset: 2, blur: 2, spread: 0},
{offset: 3, blur: 1, spread: -2}],
[{offset: 1, blur: 8, spread: 0},
{offset: 3, blur: 4, spread: 0},
{offset: 3, blur: 3, spread: -2}],
[{offset: 2, blur: 4, spread: -1},
{offset: 4, blur: 5, spread: 0},
{offset: 1, blur: 10, spread: 0}],
[{offset: 3, blur: 5, spread: -1},
{offset: 5, blur: 8, spread: 0},
{offset: 1, blur: 14, spread: 0}],
[{offset: 3, blur: 5, spread: -1},
{offset: 6, blur: 10, spread: 0},
{offset: 1, blur: 18, spread: 0}],
[{offset: 4, blur: 5, spread: -2},
{offset: 7, blur: 10, spread: 1},
{offset: 2, blur: 16, spread: 1}],
[{offset: 5, blur: 5, spread: -3},
{offset: 8, blur: 10, spread: 1},
{offset: 3, blur: 14, spread: 2}],
[{offset: 5, blur: 6, spread: -3},
{offset: 9, blur: 12, spread: 1},
{offset: 3, blur: 16, spread: 2}],
[{offset: 6, blur: 6, spread: -3},
{offset: 10, blur: 14, spread: 1},
{offset: 4, blur: 18, spread: 3}],
[{offset: 6, blur: 7, spread: -4},
{offset: 11, blur: 15, spread: 1},
{offset: 4, blur: 20, spread: 3}],
[{offset: 7, blur: 8, spread: -4},
{offset: 12, blur: 17, spread: 2},
{offset: 5, blur: 22, spread: 4}],
[{offset: 7, blur: 8, spread: -4},
{offset: 13, blur: 19, spread: 2},
{offset: 5, blur: 24, spread: 4}],
[{offset: 7, blur: 9, spread: -4},
{offset: 14, blur: 21, spread: 2},
{offset: 5, blur: 26, spread: 4}],
[{offset: 8, blur: 9, spread: -5},
{offset: 15, blur: 22, spread: 2},
{offset: 6, blur: 28, spread: 5}],
[{offset: 8, blur: 10, spread: -5},
{offset: 16, blur: 24, spread: 2},
{offset: 6, blur: 30, spread: 5}],
[{offset: 8, blur: 11, spread: -5},
{offset: 17, blur: 26, spread: 2},
{offset: 6, blur: 32, spread: 5}],
[{offset: 9, blur: 11, spread: -5},
{offset: 18, blur: 28, spread: 2},
{offset: 7, blur: 34, spread: 6}],
[{offset: 9, blur: 12, spread: -6},
{offset: 19, blur: 29, spread: 2},
{offset: 7, blur: 36, spread: 6}],
[{offset: 10, blur: 13, spread: -6},
{offset: 20, blur: 31, spread: 3},
{offset: 8, blur: 38, spread: 7}],
[{offset: 10, blur: 13, spread: -6},
{offset: 21, blur: 33, spread: 3},
{offset: 8, blur: 40, spread: 7}],
[{offset: 10, blur: 14, spread: -6},
{offset: 22, blur: 35, spread: 3},
{offset: 8, blur: 42, spread: 7}],
[{offset: 11, blur: 14, spread: -7},
{offset: 23, blur: 36, spread: 3},
{offset: 9, blur: 44, spread: 8}],
[{offset: 11, blur: 15, spread: -7},
{offset: 24, blur: 38, spread: 3},
{offset: 9, blur: 46, spread: 8}]
]
readonly property var _shadowColors: [
Qt.rgba(0,0,0, 0.2),
Qt.rgba(0,0,0, 0.14),
Qt.rgba(0,0,0, 0.12)
]
Repeater {
model: _shadows[elevation]
delegate: RectangularGlow {
anchors {
centerIn: parent
verticalCenterOffset: modelData.offset
}
width: parent.width + 2 * modelData.spread
height: parent.height + 2 * modelData.spread
glowRadius: modelData.blur/2
spread: 0.05
color: _shadowColors[index]
cornerRadius: modelData.blur + (effect.sourceItem.radius ?? 0)
}
}
ShaderEffect {
anchors.fill: parent
property alias source: effect.source;
}
}

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import QtQuick 2.12
import QtQuick.Controls 2.12
import QtGraphicalEffects 1.0
import NeoChat.Component 2.0
import NeoChat.Setting 0.1
AutoMouseArea {
id: ripple
property color color: MSettings.darkTheme ? Qt.rgba(255, 255, 255, 0.16) : Qt.rgba(0, 0, 0, 0.08)
property bool circular: false
property bool centered: false
property bool focused
property color focusColor: "transparent"
property int focusWidth: width - 32
property Item control
clip: true
Connections {
target: control
onPressedChanged: {
if (!control.pressed)
__private.removeLastCircle()
}
}
onPressed: {
__private.createTapCircle(mouse.x, mouse.y)
if (control)
mouse.accepted = false
}
onReleased: __private.removeLastCircle()
onCanceled: __private.removeLastCircle()
QtObject {
id: __private
property int startRadius: 0
property int endRadius
property bool showFocus: true
property Item lastCircle
function createTapCircle(x, y) {
endRadius = centered ? width/2 : radius(x, y) + 5
showFocus = false
lastCircle = tapCircle.createObject(ripple, {
"circleX": centered ? width/2 : x,
"circleY": centered ? height/2 : y
})
}
function removeLastCircle() {
if (lastCircle)
lastCircle.removeCircle()
}
function radius(x, y) {
var dist1 = Math.max(dist(x, y, 0, 0), dist(x, y, width, height))
var dist2 = Math.max(dist(x, y, width, 0), dist(x, y, 0, height))
return Math.max(dist1, dist2)
}
function dist(x1, y1, x2, y2) {
var distX = x2 - x1
var distY = y2 - y1
return Math.sqrt(distX * distX + distY * distY)
}
}
Rectangle {
id: focusBackground
objectName: "focusBackground"
width: parent.width
height: parent.height
color: Qt.rgba(0,0,0,0.2)
opacity: __private.showFocus && focused ? 1 : 0
Behavior on opacity {
NumberAnimation { duration: 500; easing.type: Easing.InOutQuad }
}
}
Rectangle {
id: focusCircle
objectName: "focusRipple"
property bool focusedState
x: (parent.width - width)/2
y: (parent.height - height)/2
width: focused
? focusedState ? focusWidth
: Math.min(parent.width - 8, focusWidth + 12)
: parent.width/5
height: width
radius: width/2
opacity: __private.showFocus && focused ? 1 : 0
color: focusColor.a === 0 ? Qt.rgba(1,1,1,0.4) : focusColor
Behavior on opacity {
NumberAnimation { duration: 500; easing.type: Easing.InOutQuad }
}
Behavior on width {
NumberAnimation { duration: focusTimer.interval; }
}
Timer {
id: focusTimer
running: focused
repeat: true
interval: 800
onTriggered: focusCircle.focusedState = !focusCircle.focusedState
}
}
Component {
id: tapCircle
Item {
id: circleItem
objectName: "tapRipple"
property bool done
property real circleX
property real circleY
property bool closed
width: parent.width
height: parent.height
function removeCircle() {
done = true
if (fillSizeAnimation.running) {
fillOpacityAnimation.stop()
closeAnimation.start()
circleItem.destroy(500);
} else {
__private.showFocus = true
fadeAnimation.start();
circleItem.destroy(300);
}
}
Item {
id: circleParent
width: parent.width
height: parent.height
visible: !circular
Rectangle {
id: circleRectangle
x: circleItem.circleX - radius
y: circleItem.circleY - radius
width: radius * 2
height: radius * 2
opacity: 0
color: ripple.color
NumberAnimation {
id: fillSizeAnimation
running: true
target: circleRectangle; property: "radius"; duration: 500;
from: __private.startRadius; to: __private.endRadius;
easing.type: Easing.InOutQuad
onStopped: {
if (done)
__private.showFocus = true
}
}
NumberAnimation {
id: fillOpacityAnimation
running: true
target: circleRectangle; property: "opacity"; duration: 300;
from: 0; to: 1; easing.type: Easing.InOutQuad
}
NumberAnimation {
id: fadeAnimation
target: circleRectangle; property: "opacity"; duration: 300;
from: 1; to: 0; easing.type: Easing.InOutQuad
}
SequentialAnimation {
id: closeAnimation
NumberAnimation {
target: circleRectangle; property: "opacity"; duration: 250;
to: 1; easing.type: Easing.InOutQuad
}
NumberAnimation {
target: circleRectangle; property: "opacity"; duration: 250;
from: 1; to: 0; easing.type: Easing.InOutQuad
}
}
}
}
CircleMask {
anchors.fill: parent
source: circleParent
visible: circular
}
}
}
}

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module NeoChat.Effect
ElevationEffect 2.0 ElevationEffect.qml
RippleEffect 2.0 RippleEffect.qml