NotificationManager rework

Rework notifications manager to no longer be a singleton, but a component of controller.

The dependency on it for neochat room and connection is also removed.
This commit is contained in:
James Graham
2024-10-06 17:14:18 +00:00
parent 71468e453c
commit 1237e9d4bd
9 changed files with 107 additions and 91 deletions

View File

@@ -18,6 +18,7 @@
#include <Quotient/settings.h>
#include "neochatconfig.h"
#include "neochatconnection.h"
#include "neochatroom.h"
#include "notificationsmanager.h"
#include "proxycontroller.h"
@@ -168,6 +169,10 @@ void Controller::addConnection(NeoChatConnection *c)
dropConnection(c);
});
connect(c, &NeoChatConnection::badgeNotificationCountChanged, this, &Controller::updateBadgeNotificationCount);
connect(c, &NeoChatConnection::syncDone, this, [this, c]() {
m_notificationsManager.handleNotifications(c);
});
connect(c, &NeoChatConnection::showInviteNotification, &m_notificationsManager, &NotificationsManager::postInviteNotification);
c->sync();
@@ -178,6 +183,8 @@ void Controller::dropConnection(NeoChatConnection *c)
{
Q_ASSERT_X(c, __FUNCTION__, "Attempt to drop a null connection");
c->disconnect(this);
c->disconnect(&m_notificationsManager);
m_accountRegistry.drop(c);
Q_EMIT connectionDropped(c);
}
@@ -327,6 +334,7 @@ void Controller::setActiveConnection(NeoChatConnection *connection)
if (m_connection != nullptr) {
m_connection->disconnect(this);
m_connection->disconnect(&m_notificationsManager);
}
m_connection = connection;
@@ -350,7 +358,7 @@ void Controller::listenForNotifications()
connect(timer, &QTimer::timeout, qGuiApp, &QGuiApplication::quit);
connect(connector, &KUnifiedPush::Connector::messageReceived, [timer](const QByteArray &data) {
NotificationsManager::instance().postPushNotification(data);
m_notificationsManager.postPushNotification(data);
timer->stop();
});
@@ -362,6 +370,11 @@ void Controller::listenForNotifications()
#endif
}
void Controller::clearInvitationNotification(const QString &roomId)
{
m_notificationsManager.clearInvitationNotification(roomId);
}
void Controller::updateBadgeNotificationCount(NeoChatConnection *connection, int count)
{
if (connection == m_connection) {