Support Qt 5.11 and fix image provider.
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@@ -2,9 +2,7 @@
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#define CONTROLLER_H
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#include <QObject>
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#include "libqmatrixclient/connection.h"
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#include "roomlistmodel.h"
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namespace QMatrixClient {
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@@ -15,25 +13,27 @@ class Controller : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(QMatrixClient::Connection *connection READ getConnection WRITE setConnection NOTIFY connectionChanged)
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Q_PROPERTY(QMatrixClient::Connection* connection READ getConnection NOTIFY connectionChanged)
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Q_PROPERTY(bool isLogin READ getIsLogin WRITE setIsLogin NOTIFY isLoginChanged)
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Q_PROPERTY(QString homeserver READ getHomeserver WRITE setHomeserver NOTIFY homeserverChanged)
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Q_PROPERTY(QString userID READ getUserID WRITE setUserID NOTIFY userIDChanged)
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Q_PROPERTY(QByteArray token READ getToken WRITE setToken NOTIFY tokenChanged)
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Q_PROPERTY(bool busy READ getBusy WRITE setBusy NOTIFY busyChanged)
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public:
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explicit Controller(QObject *parent = nullptr);
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~Controller();
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// All the Q_INVOKABLEs.
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Q_INVOKABLE void login(QString, QString, QString);
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Q_INVOKABLE void login();
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Q_INVOKABLE void loginWithCredentials(QString, QString, QString);
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Q_INVOKABLE void logout();
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// All the non-Q_INVOKABLE functions.
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// All the Q_PROPERTYs.
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QMatrixClient::Connection* m_connection;
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QMatrixClient::Connection* m_connection = new QMatrixClient::Connection();
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QMatrixClient::Connection* getConnection() { return m_connection; }
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void setConnection(QMatrixClient::Connection* conn);
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bool isLogin = false;
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bool getIsLogin() { return isLogin; }
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@@ -62,6 +62,24 @@ class Controller : public QObject
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}
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}
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QString homeserver;
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QString getHomeserver() { return homeserver; }
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void setHomeserver(QString n) {
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if (n != homeserver) {
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homeserver = n;
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emit homeserverChanged();
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}
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}
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bool busy = false;
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bool getBusy() { return busy; }
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void setBusy(bool b) {
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if (b != busy) {
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busy = b;
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emit busyChanged();
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}
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}
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private:
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void connected();
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void resync();
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@@ -72,7 +90,9 @@ class Controller : public QObject
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void isLoginChanged();
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void userIDChanged();
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void tokenChanged();
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void homeServerChanged();
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void homeserverChanged();
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void busyChanged();
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void errorOccured();
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public slots:
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};
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