Send Threaded Messages
This MR deals with only sending threaded messages. Showing threads will turn up in a follow up. This allows you to start a new thread by clicking reply in thread to a normal message. You can also do a threaded reply to a threaded message in the main timeline at the moment because those messages aren't shown in a separate thread timeline yet but will be in future.
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@@ -884,7 +884,8 @@ public Q_SLOTS:
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const QString &cleanedText,
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Quotient::MessageEventType type = Quotient::MessageEventType::Text,
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const QString &replyEventId = QString(),
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const QString &relateToEventId = QString());
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const QString &relateToEventId = QString(),
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const QString &threadRootId = QString());
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/**
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* @brief Send an html message to the room.
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@@ -899,7 +900,8 @@ public Q_SLOTS:
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const QString &html,
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Quotient::MessageEventType type = Quotient::MessageEventType::Text,
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const QString &replyEventId = QString(),
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const QString &relateToEventId = QString());
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const QString &relateToEventId = QString(),
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const QString &threadRootId = QString());
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/**
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* @brief Set the room avatar.
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