Refactor input stuff

This is the start of a significant refactoring of everything related to sending messages, which is roughly:
- the chatbox
- action handling
- message sending on the c++ side
- autocompletion of users/rooms/emojis/commands/things i forgot

Notable changes so far include:
- ChatBox is now a ColumnLayout. As part of this, i removed the height animations for now. <del>as far as i can tell, they were broken anyway.</del> I'll readd them later
- Actions were refactored to live outside of the message sending function and are now each an object; it's mostly a wrapper around a function that is executed when the action is invoked
- Everything that used to live in ChatBoxHelper is now in NeoChatRoom; that means that the exact input status (text, message being replied to, message being edited, attachment) is now saved between room switching).
- To edit/reply an event, set `NeoChatRoom::chatBox{edit,reply}Id` to the desired event id, `NeoChatRoom::chatBox{reply,edit}{User,Message}` will then be updated automatically
- Attachments behave equivalently with `NeoChatRoom::chatBoxAttachmentPath`
- Error message reporting from ActionsHandler has been fixed (same fix as in !517) and moved to NeoChatRoom


Broken at the moment:
- [x] Any kind of autocompletion
- [x] Mentions
- [x] Fancy effects
- [x] sed-style edits
- [x] last-user-message edits and replies
- [x] Some of the actions, probably
- [x] Replies from notifications
- [x] Lots of keyboard shortcuts
- [x] Custom emojis
- [x] ChatBox height animations

TODO:
- [x] User / room mentions based on QTextCursors instead of the hack we currently use
- [x] Refactor autocompletion stuff
- [x] ???
- [x] Profit
This commit is contained in:
Tobias Fella
2022-10-10 23:10:00 +00:00
parent b2fa269515
commit 4bfd857093
38 changed files with 1579 additions and 1300 deletions

View File

@@ -5,13 +5,11 @@
#include <QObject>
namespace Quotient
{
class Connection;
}
#include <events/roommessageevent.h>
class NeoChatRoom;
class CustomEmojiModel;
class NeoChatRoom;
/// \brief Handles user interactions with NeoChat (joining room, creating room,
/// sending message). Account management is handled by Controller.
@@ -19,56 +17,29 @@ class ActionsHandler : public QObject
{
Q_OBJECT
/// \brief The connection that will handle sending the message.
Q_PROPERTY(Quotient::Connection *connection READ connection WRITE setConnection NOTIFY connectionChanged)
/// \brief The connection that will handle sending the message.
/// \brief The room that messages will be sent to.
Q_PROPERTY(NeoChatRoom *room READ room WRITE setRoom NOTIFY roomChanged)
public:
enum MessageType {
Info,
Error,
};
Q_ENUM(MessageType);
explicit ActionsHandler(QObject *parent = nullptr);
~ActionsHandler();
[[nodiscard]] Quotient::Connection *connection() const;
void setConnection(Quotient::Connection *connection);
[[nodiscard]] NeoChatRoom *room() const;
void setRoom(NeoChatRoom *room);
Q_SIGNALS:
/// \brief Show error or information message.
///
/// These messages will be displayed in the room view header.
void showMessage(ActionsHandler::MessageType messageType, QString message);
void roomChanged();
void connectionChanged();
void showEffect(QString effect);
public Q_SLOTS:
/// \brief Post a message.
///
/// This also interprets commands if any.
void postMessage(const QString &text,
const QString &attachementPath,
const QString &replyEventId,
const QString &editEventId,
const QVariantMap &usernames,
CustomEmojiModel *cem);
/// \brief Send edit instructions (.e.g s/hallo/hello/)
///
/// This will automatically edit the last message posted and send the sed
/// instruction to IRC.
void postEdit(const QString &text);
void handleMessage();
private:
Quotient::Connection *m_connection = nullptr;
NeoChatRoom *m_room = nullptr;
void checkEffects();
};
QString markdownToHTML(const QString &markdown);