Add basic Itinerary integration
After downloading a file, the model calls the extractor and uses the JSON to show some basic information about the content and allows to import the data to Itinerary. This is entirely runtime-optional; no build-time dependencies are required and nothing changes if the extractor isn't available.
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62
src/models/itinerarymodel.h
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62
src/models/itinerarymodel.h
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// SPDX-FileCopyrightText: 2024 Tobias Fella <tobias.fella@kde.org>
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// SPDX-License-Identifier: LGPL-2.0-or-later
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#pragma once
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#include <QAbstractListModel>
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#include <QPointer>
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#include <QQmlEngine>
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#include <QString>
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#include "neochatconnection.h"
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class ItineraryModel : public QAbstractListModel
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{
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Q_OBJECT
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QML_ELEMENT
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Q_PROPERTY(NeoChatConnection *connection READ connection WRITE setConnection NOTIFY connectionChanged)
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Q_PROPERTY(QString path READ path WRITE setPath NOTIFY pathChanged)
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public:
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enum Roles {
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NameRole = Qt::DisplayRole,
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TypeRole,
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DepartureStationRole,
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ArrivalStationRole,
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DepartureTimeRole,
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ArrivalTimeRole,
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AddressRole,
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StartTimeRole,
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EndTimeRole,
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DeparturePlatformRole,
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ArrivalPlatformRole,
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CoachRole,
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SeatRole,
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};
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Q_ENUM(Roles)
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explicit ItineraryModel(QObject *parent = nullptr);
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void setConnection(NeoChatConnection *connection);
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NeoChatConnection *connection() const;
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QVariant data(const QModelIndex &index, int role) const override;
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int rowCount(const QModelIndex &parent = {}) const override;
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QHash<int, QByteArray> roleNames() const override;
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QString path() const;
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void setPath(const QString &path);
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Q_INVOKABLE void sendToItinerary();
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Q_SIGNALS:
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void connectionChanged();
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void pathChanged();
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private:
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QPointer<NeoChatConnection> m_connection;
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QJsonArray m_data;
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QString m_path;
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void loadData();
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};
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