Move the qt models to their own folder
Felt like the src folder was getting a bit crowded so move all the models to a folder named models.
This commit is contained in:
218
src/models/emojimodel.cpp
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218
src/models/emojimodel.cpp
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// SPDX-FileCopyrightText: 2017 Konstantinos Sideris <siderisk@auth.gr>
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <QVariant>
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#include "emojimodel.h"
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#include "emojitones.h"
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#include <QDebug>
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#include <algorithm>
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#include "customemojimodel.h"
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#include <KLocalizedString>
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EmojiModel::EmojiModel(QObject *parent)
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: QAbstractListModel(parent)
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{
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if (_emojis.isEmpty()) {
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#include "emojis.h"
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}
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}
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int EmojiModel::rowCount(const QModelIndex &parent) const
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{
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Q_UNUSED(parent);
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int total = 0;
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for (const auto &category : _emojis) {
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total += category.count();
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}
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return total;
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}
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QVariant EmojiModel::data(const QModelIndex &index, int role) const
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{
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auto row = index.row();
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for (const auto &category : _emojis) {
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if (row >= category.count()) {
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row -= category.count();
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continue;
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}
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auto emoji = category[row].value<Emoji>();
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switch (role) {
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case ShortNameRole:
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return QStringLiteral(":%1:").arg(emoji.shortName);
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case UnicodeRole:
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case ReplacedTextRole:
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return emoji.unicode;
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case InvalidRole:
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return QStringLiteral("invalid");
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case DisplayRole:
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return QStringLiteral("%2 :%1:").arg(emoji.shortName, emoji.unicode);
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case DescriptionRole:
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return emoji.description;
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}
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}
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return {};
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}
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QHash<int, QByteArray> EmojiModel::roleNames() const
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{
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return {{ShortNameRole, "shortName"}, {UnicodeRole, "unicode"}};
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}
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QVariantList EmojiModel::history() const
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{
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return m_settings.value("Editor/emojis", QVariantList()).toList();
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}
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QVariantList EmojiModel::filterModel(const QString &filter, bool limit)
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{
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auto emojis = CustomEmojiModel::instance().filterModel(filter);
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emojis += filterModelNoCustom(filter, limit);
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return emojis;
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}
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QVariantList EmojiModel::filterModelNoCustom(const QString &filter, bool limit)
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{
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QVariantList result;
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for (const auto &e : _emojis.values()) {
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for (const auto &variant : e) {
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const auto &emoji = qvariant_cast<Emoji>(variant);
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if (emoji.shortName.contains(filter, Qt::CaseInsensitive)) {
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result.append(variant);
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if (result.length() > 10 && limit) {
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return result;
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}
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}
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}
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}
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return result;
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}
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void EmojiModel::emojiUsed(const QVariant &modelData)
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{
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QVariantList list = history();
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auto it = list.begin();
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while (it != list.end()) {
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if ((*it).value<Emoji>().unicode == modelData.value<Emoji>().unicode) {
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it = list.erase(it);
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} else {
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it++;
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}
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}
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list.push_front(modelData);
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m_settings.setValue("Editor/emojis", list);
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Q_EMIT historyChanged();
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}
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QVariantList EmojiModel::emojis(Category category) const
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{
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if (category == History) {
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return history();
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}
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if (category == HistoryNoCustom) {
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QVariantList list;
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for (const auto &e : history()) {
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auto emoji = qvariant_cast<Emoji>(e);
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if (!emoji.isCustom) {
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list.append(e);
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}
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}
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return list;
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}
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if (category == Custom) {
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return CustomEmojiModel::instance().filterModel({});
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}
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return _emojis[category];
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}
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QVariantList EmojiModel::tones(const QString &baseEmoji) const
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{
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if (baseEmoji.endsWith("tone")) {
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return EmojiTones::_tones.values(baseEmoji.split(":")[0]);
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}
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return EmojiTones::_tones.values(baseEmoji);
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}
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QHash<EmojiModel::Category, QVariantList> EmojiModel::_emojis;
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QVariantList EmojiModel::categories() const
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{
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return QVariantList{
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{QVariantMap{
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{"category", EmojiModel::HistoryNoCustom},
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{"name", i18nc("Previously used emojis", "History")},
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{"emoji", QStringLiteral("⌛️")},
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}},
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{QVariantMap{
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{"category", EmojiModel::Smileys},
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{"name", i18nc("'Smileys' is a category of emoji", "Smileys")},
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{"emoji", QStringLiteral("😏")},
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}},
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{QVariantMap{
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{"category", EmojiModel::People},
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{"name", i18nc("'People' is a category of emoji", "People")},
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{"emoji", QStringLiteral("🙋♂️")},
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}},
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{QVariantMap{
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{"category", EmojiModel::Nature},
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{"name", i18nc("'Nature' is a category of emoji", "Nature")},
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{"emoji", QStringLiteral("🌲")},
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}},
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{QVariantMap{
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{"category", EmojiModel::Food},
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{"name", i18nc("'Food' is a category of emoji", "Food")},
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{"emoji", QStringLiteral("🍛")},
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}},
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{QVariantMap{
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{"category", EmojiModel::Activities},
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{"name", i18nc("'Activities' is a category of emoji", "Activities")},
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{"emoji", QStringLiteral("🚁")},
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}},
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{QVariantMap{
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{"category", EmojiModel::Travel},
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{"name", i18nc("'Travel' is a category of emoji", "Travel")},
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{"emoji", QStringLiteral("🚅")},
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}},
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{QVariantMap{
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{"category", EmojiModel::Objects},
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{"name", i18nc("'Objects' is a category of emoji", "Objects")},
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{"emoji", QStringLiteral("💡")},
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}},
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{QVariantMap{
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{"category", EmojiModel::Symbols},
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{"name", i18nc("'Symbols' is a category of emoji", "Symbols")},
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{"emoji", QStringLiteral("🔣")},
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}},
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{QVariantMap{
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{"category", EmojiModel::Flags},
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{"name", i18nc("'Flags' is a category of emoji", "Flags")},
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{"emoji", QStringLiteral("🏁")},
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}},
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};
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}
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QVariantList EmojiModel::categoriesWithCustom() const
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{
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auto cats = categories();
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cats.removeAt(0);
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cats.insert(0,
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QVariantMap{
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{"category", EmojiModel::History},
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{"name", i18nc("Previously used emojis", "History")},
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{"emoji", QStringLiteral("⌛️")},
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});
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cats.insert(1,
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QVariantMap{
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{"category", EmojiModel::Custom},
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{"name", i18nc("'Custom' is a category of emoji", "Custom")},
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{"emoji", QStringLiteral("🖼️")},
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});
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;
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return cats;
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}
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