Move the qt models to their own folder
Felt like the src folder was getting a bit crowded so move all the models to a folder named models.
This commit is contained in:
83
src/models/publicroomlistmodel.h
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83
src/models/publicroomlistmodel.h
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// SPDX-FileCopyrightText: 2019 Black Hat <bhat@encom.eu.org>
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// SPDX-License-Identifier: GPL-3.0-only
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#pragma once
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#include <QAbstractListModel>
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#include <QObject>
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#include <csapi/list_public_rooms.h>
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namespace Quotient
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{
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class Connection;
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}
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class PublicRoomListModel : public QAbstractListModel
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{
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Q_OBJECT
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Q_PROPERTY(Quotient::Connection *connection READ connection WRITE setConnection NOTIFY connectionChanged)
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Q_PROPERTY(QString server READ server WRITE setServer NOTIFY serverChanged)
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Q_PROPERTY(QString keyword READ keyword WRITE setKeyword NOTIFY keywordChanged)
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Q_PROPERTY(bool hasMore READ hasMore NOTIFY hasMoreChanged)
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public:
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enum EventRoles {
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NameRole = Qt::DisplayRole + 1,
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AvatarRole,
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TopicRole,
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RoomIDRole,
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AliasRole,
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MemberCountRole,
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AllowGuestsRole,
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WorldReadableRole,
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IsJoinedRole,
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};
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PublicRoomListModel(QObject *parent = nullptr);
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[[nodiscard]] QVariant data(const QModelIndex &index, int role = NameRole) const override;
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[[nodiscard]] int rowCount(const QModelIndex &parent = QModelIndex()) const override;
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[[nodiscard]] QHash<int, QByteArray> roleNames() const override;
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[[nodiscard]] Quotient::Connection *connection() const
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{
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return m_connection;
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}
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void setConnection(Quotient::Connection *conn);
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[[nodiscard]] QString server() const
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{
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return m_server;
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}
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void setServer(const QString &value);
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[[nodiscard]] QString keyword() const
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{
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return m_keyword;
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}
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void setKeyword(const QString &value);
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[[nodiscard]] bool hasMore() const;
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Q_INVOKABLE void next(int count = 50);
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private:
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Quotient::Connection *m_connection = nullptr;
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QString m_server;
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QString m_keyword;
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bool attempted = false;
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QString nextBatch;
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QVector<Quotient::PublicRoomsChunk> rooms;
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Quotient::QueryPublicRoomsJob *job = nullptr;
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Q_SIGNALS:
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void connectionChanged();
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void serverChanged();
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void keywordChanged();
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void hasMoreChanged();
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};
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