Move remaining code to app module
There's still some stuff that could potentially go elsewhere but I think it's enough for now.
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58
src/app/models/commonroomsmodel.h
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58
src/app/models/commonroomsmodel.h
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// SPDX-FileCopyrightText: 2025 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <QAbstractListModel>
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#include <QQmlEngine>
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#include "neochatconnection.h"
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#include "neochatroom.h"
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#include <Quotient/events/roommessageevent.h>
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#include <Quotient/roommember.h>
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/**
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* @brief Model to show the common or mutual rooms between you and another user.
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*/
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class CommonRoomsModel : public QAbstractListModel
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{
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Q_OBJECT
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QML_ELEMENT
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Q_PROPERTY(NeoChatConnection *connection WRITE setConnection READ connection NOTIFY connectionChanged REQUIRED)
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Q_PROPERTY(QString userId WRITE setUserId READ userId NOTIFY userIdChanged REQUIRED)
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Q_PROPERTY(int count READ rowCount NOTIFY countChanged)
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public:
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enum Roles {
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TextRole = Qt::DisplayRole,
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LongitudeRole,
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LatitudeRole,
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AssetRole,
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AuthorRole,
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};
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Q_ENUM(Roles)
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explicit CommonRoomsModel(QObject *parent = nullptr);
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[[nodiscard]] NeoChatConnection *connection() const;
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void setConnection(NeoChatConnection *connection);
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[[nodiscard]] QString userId() const;
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void setUserId(const QString &userId);
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[[nodiscard]] QVariant data(const QModelIndex &index, int roleName) const override;
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[[nodiscard]] Q_INVOKABLE int rowCount(const QModelIndex &parent = {}) const override;
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Q_SIGNALS:
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void connectionChanged();
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void userIdChanged();
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void countChanged();
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private:
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void reload();
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QPointer<NeoChatConnection> m_connection;
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QString m_userId;
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QList<QString> m_commonRooms;
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};
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