Move remaining code to app module
There's still some stuff that could potentially go elsewhere but I think it's enough for now.
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68
src/app/models/notificationsmodel.h
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68
src/app/models/notificationsmodel.h
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// SPDX-FileCopyrightText: 2023 Tobias Fella <tobias.fella@kde.org>
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// SPDX-License-Identifier: LGPL-2.0-or-later
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#pragma once
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#include "neochatconnection.h"
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#include <QAbstractListModel>
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#include <QPointer>
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#include <QQmlEngine>
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#include <QVariant>
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#include <Quotient/csapi/notifications.h>
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class NotificationsModel : public QAbstractListModel
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{
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Q_OBJECT
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QML_ELEMENT
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Q_PROPERTY(NeoChatConnection *connection READ connection WRITE setConnection NOTIFY connectionChanged)
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Q_PROPERTY(bool loading READ loading NOTIFY loadingChanged)
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Q_PROPERTY(QString nextToken READ nextToken NOTIFY nextTokenChanged)
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public:
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enum Roles {
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TextRole = Qt::DisplayRole,
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RoomIdRole,
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AuthorName,
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AuthorAvatar,
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RoomRole,
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EventIdRole,
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RoomDisplayNameRole,
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UriRole,
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};
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Q_ENUM(Roles);
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struct Notification {
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QString roomId;
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QString text;
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QString authorName;
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QUrl authorAvatar;
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QString eventId;
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QString roomDisplayName;
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};
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NotificationsModel(QObject *parent = nullptr);
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int rowCount(const QModelIndex &parent) const override;
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QVariant data(const QModelIndex &index, int role) const override;
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QHash<int, QByteArray> roleNames() const override;
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bool canFetchMore(const QModelIndex &parent) const override;
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void fetchMore(const QModelIndex &parent) override;
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NeoChatConnection *connection() const;
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void setConnection(NeoChatConnection *connection);
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bool loading() const;
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QString nextToken() const;
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Q_SIGNALS:
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void connectionChanged();
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void loadingChanged();
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void nextTokenChanged();
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private:
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QPointer<NeoChatConnection> m_connection;
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void loadData();
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QList<Notification> m_notifications;
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QString m_nextToken;
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QPointer<Quotient::GetNotificationsJob> m_job;
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};
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