Apply Clang Format

This commit is contained in:
Carl Schwan
2020-11-02 16:11:24 +01:00
parent 9a2b7c0c83
commit bea870ad75
35 changed files with 5053 additions and 6370 deletions

View File

@@ -22,109 +22,122 @@
using namespace Quotient;
class Controller : public QObject {
Q_OBJECT
Q_PROPERTY(int accountCount READ accountCount NOTIFY connectionAdded NOTIFY
connectionDropped)
Q_PROPERTY(bool quitOnLastWindowClosed READ quitOnLastWindowClosed WRITE
setQuitOnLastWindowClosed NOTIFY quitOnLastWindowClosedChanged)
Q_PROPERTY(Connection* connection READ connection WRITE setConnection NOTIFY
connectionChanged)
Q_PROPERTY(bool isOnline READ isOnline NOTIFY isOnlineChanged)
Q_PROPERTY(bool busy READ busy WRITE setBusy NOTIFY busyChanged)
class Controller : public QObject
{
Q_OBJECT
Q_PROPERTY(int accountCount READ accountCount NOTIFY connectionAdded NOTIFY connectionDropped)
Q_PROPERTY(bool quitOnLastWindowClosed READ quitOnLastWindowClosed WRITE setQuitOnLastWindowClosed NOTIFY quitOnLastWindowClosedChanged)
Q_PROPERTY(Connection *connection READ connection WRITE setConnection NOTIFY connectionChanged)
Q_PROPERTY(bool isOnline READ isOnline NOTIFY isOnlineChanged)
Q_PROPERTY(bool busy READ busy WRITE setBusy NOTIFY busyChanged)
public:
explicit Controller(QObject* parent = nullptr);
~Controller();
public:
explicit Controller(QObject *parent = nullptr);
~Controller();
Q_INVOKABLE void loginWithCredentials(QString, QString, QString, QString);
Q_INVOKABLE void loginWithAccessToken(QString, QString, QString, QString);
Q_INVOKABLE void loginWithCredentials(QString, QString, QString, QString);
Q_INVOKABLE void loginWithAccessToken(QString, QString, QString, QString);
QVector<Connection*> connections() const { return m_connections; }
// All the non-Q_INVOKABLE functions.
void addConnection(Connection* c);
void dropConnection(Connection* c);
// All the Q_PROPERTYs.
int accountCount() { return m_connections.count(); }
bool quitOnLastWindowClosed() const {
return QApplication::quitOnLastWindowClosed();
}
void setQuitOnLastWindowClosed(bool value) {
if (quitOnLastWindowClosed() != value) {
QApplication::setQuitOnLastWindowClosed(value);
emit quitOnLastWindowClosedChanged();
QVector<Connection *> connections() const
{
return m_connections;
}
}
bool isOnline() const { return m_ncm.isOnline(); }
// All the non-Q_INVOKABLE functions.
void addConnection(Connection *c);
void dropConnection(Connection *c);
bool busy() const { return m_busy; }
void setBusy(bool busy) {
if (m_busy == busy) {
return;
// All the Q_PROPERTYs.
int accountCount()
{
return m_connections.count();
}
m_busy = busy;
emit busyChanged();
}
Connection* connection() const {
if (m_connection.isNull())
return nullptr;
bool quitOnLastWindowClosed() const
{
return QApplication::quitOnLastWindowClosed();
}
void setQuitOnLastWindowClosed(bool value)
{
if (quitOnLastWindowClosed() != value) {
QApplication::setQuitOnLastWindowClosed(value);
return m_connection;
}
emit quitOnLastWindowClosedChanged();
}
}
void setConnection(Connection* conn) {
if (conn == m_connection)
return;
m_connection = conn;
emit connectionChanged();
}
bool isOnline() const
{
return m_ncm.isOnline();
}
private:
QVector<Connection*> m_connections;
QPointer<Connection> m_connection;
QNetworkConfigurationManager m_ncm;
bool m_busy = false;
bool busy() const
{
return m_busy;
}
void setBusy(bool busy)
{
if (m_busy == busy) {
return;
}
m_busy = busy;
emit busyChanged();
}
QByteArray loadAccessTokenFromFile(const AccountSettings& account);
QByteArray loadAccessTokenFromKeyChain(const AccountSettings& account);
Connection *connection() const
{
if (m_connection.isNull())
return nullptr;
bool saveAccessTokenToFile(const AccountSettings& account,
const QByteArray& accessToken);
bool saveAccessTokenToKeyChain(const AccountSettings& account,
const QByteArray& accessToken);
void loadSettings();
void saveSettings() const;
return m_connection;
}
private slots:
void invokeLogin();
void setConnection(Connection *conn)
{
if (conn == m_connection)
return;
m_connection = conn;
emit connectionChanged();
}
signals:
void busyChanged();
void errorOccured(QString error, QString detail);
void syncDone();
void connectionAdded(Connection* conn);
void connectionDropped(Connection* conn);
void initiated();
void notificationClicked(const QString roomId, const QString eventId);
void quitOnLastWindowClosedChanged();
void unreadCountChanged();
void connectionChanged();
void isOnlineChanged();
private:
QVector<Connection *> m_connections;
QPointer<Connection> m_connection;
QNetworkConfigurationManager m_ncm;
bool m_busy = false;
public slots:
void logout(Connection* conn);
void joinRoom(Connection* c, const QString& alias);
void createRoom(Connection* c, const QString& name, const QString& topic);
void createDirectChat(Connection* c, const QString& userID);
void playAudio(QUrl localFile);
void changeAvatar(Connection* conn, QUrl localFile);
void markAllMessagesAsRead(Connection* conn);
QByteArray loadAccessTokenFromFile(const AccountSettings &account);
QByteArray loadAccessTokenFromKeyChain(const AccountSettings &account);
bool saveAccessTokenToFile(const AccountSettings &account, const QByteArray &accessToken);
bool saveAccessTokenToKeyChain(const AccountSettings &account, const QByteArray &accessToken);
void loadSettings();
void saveSettings() const;
private slots:
void invokeLogin();
signals:
void busyChanged();
void errorOccured(QString error, QString detail);
void syncDone();
void connectionAdded(Connection *conn);
void connectionDropped(Connection *conn);
void initiated();
void notificationClicked(const QString roomId, const QString eventId);
void quitOnLastWindowClosedChanged();
void unreadCountChanged();
void connectionChanged();
void isOnlineChanged();
public slots:
void logout(Connection *conn);
void joinRoom(Connection *c, const QString &alias);
void createRoom(Connection *c, const QString &name, const QString &topic);
void createDirectChat(Connection *c, const QString &userID);
void playAudio(QUrl localFile);
void changeAvatar(Connection *conn, QUrl localFile);
void markAllMessagesAsRead(Connection *conn);
};
#endif // CONTROLLER_H
#endif // CONTROLLER_H