Init sync and listmodel function.
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@@ -1,24 +1,30 @@
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#include <QtGui/QBrush>
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#include <QtGui/QColor>
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#include "roomlistmodel.h"
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#include "controller.h"
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RoomListModel::RoomListModel(QObject *parent) : QObject(parent)
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RoomListModel::RoomListModel(QObject *parent)
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{
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}
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RoomListModel::~RoomListModel() {
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}
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void RoomListModel::init(QMatrixClient::Connection *conn) {
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qDebug() << "Registering connection.";
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beginResetModel();
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m_connection = conn;
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m_rooms.clear();
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connect(m_connection, &QMatrixClient::Connection::newRoom, this, &RoomListModel::addRoom);
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for(QMatrixClient::Room* room: m_connection->roomMap().values()) {
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connect(room, &QMatrixClient::Room::namesChanged, this, &RoomListModel::namesChanged);
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m_rooms.append(room);
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}
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}
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RoomListModel::~RoomListModel() {
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endResetModel();
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}
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QMatrixClient::Room* RoomListModel::roomAt(int row)
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@@ -29,16 +35,60 @@ QMatrixClient::Room* RoomListModel::roomAt(int row)
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void RoomListModel::addRoom(QMatrixClient::Room* room)
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{
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qDebug() << "Adding room.";
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beginInsertRows(QModelIndex(), m_rooms.count(), m_rooms.count());
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connect(room, &QMatrixClient::Room::namesChanged, this, &RoomListModel::namesChanged );
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m_rooms.append(room);
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endInsertRows();
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}
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int RoomListModel::rowCount(const QModelIndex& parent) const
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{
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if( parent.isValid() )
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return 0;
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return m_rooms.count();
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}
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QVariant RoomListModel::data(const QModelIndex& index, int role) const
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{
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if(!index.isValid())
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return QVariant();
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if(index.row() >= m_rooms.count())
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{
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qDebug() << "UserListModel: something wrong here...";
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return QVariant();
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}
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QMatrixClient::Room* room = m_rooms.at(index.row());
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if( role == NameRole )
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{
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return room->displayName();
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}
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if( role == ValueRole )
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{
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return room->topic();
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}
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return QVariant();
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}
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QHash<int, QByteArray> RoomListModel::roleNames() const {
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QHash<int, QByteArray> roles;
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roles[NameRole] = "name";
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roles[ValueRole] = "value";
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return roles;
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}
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void RoomListModel::namesChanged(QMatrixClient::Room* room)
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{
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int row = m_rooms.indexOf(room);
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emit dataChanged(index(row), index(row));
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}
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void RoomListModel::unreadMessagesChanged(QMatrixClient::Room* room)
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{
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}
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RoomModel::RoomModel(QString name, QString value) {
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m_name = name;
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m_value = value;
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}
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