Room Custom Filter Prep

This is basically prep work for customisable sort orders. The room sort parameters are detached from the room sort model as multiple components will need to access the values. The sorting is then generified.

Some defunct sorting parameters are also removed.
This commit is contained in:
James Graham
2024-12-08 13:10:00 +00:00
parent d490e65315
commit d07a8258e9
9 changed files with 242 additions and 70 deletions

View File

@@ -176,7 +176,7 @@ void RoomTreeModel::connectRoomSignals(NeoChatRoom *room)
refreshRoomRoles(room);
});
connect(room, &Room::addedMessages, this, [this, room] {
refreshRoomRoles(room, {SubtitleTextRole, LastActiveTimeRole});
refreshRoomRoles(room, {SubtitleTextRole});
});
connect(room, &Room::pendingEventMerged, this, [this, room] {
refreshRoomRoles(room, {SubtitleTextRole});
@@ -274,7 +274,6 @@ QHash<int, QByteArray> RoomTreeModel::roleNames() const
roles[CategoryRole] = "category";
roles[ContextNotificationCountRole] = "contextNotificationCount";
roles[HasHighlightNotificationsRole] = "hasHighlightNotifications";
roles[LastActiveTimeRole] = "lastActiveTime";
roles[JoinStateRole] = "joinState";
roles[CurrentRoomRole] = "currentRoom";
roles[SubtitleTextRole] = "subtitleText";
@@ -284,8 +283,6 @@ QHash<int, QByteArray> RoomTreeModel::roleNames() const
roles[IsDirectChat] = "isDirectChat";
roles[DelegateTypeRole] = "delegateType";
roles[IconRole] = "icon";
roles[AttentionRole] = "attention";
roles[FavouriteRole] = "favourite";
roles[RoomTypeRole] = "roomType";
return roles;
}
@@ -341,9 +338,6 @@ QVariant RoomTreeModel::data(const QModelIndex &index, int role) const
if (role == HasHighlightNotificationsRole) {
return room->highlightCount() > 0 && room->contextAwareNotificationCount() > 0;
}
if (role == LastActiveTimeRole) {
return room->lastActiveTime();
}
if (role == JoinStateRole) {
if (!room->successorId().isEmpty()) {
return QStringLiteral("upgraded");
@@ -380,12 +374,6 @@ QVariant RoomTreeModel::data(const QModelIndex &index, int role) const
if (role == DelegateTypeRole) {
return QStringLiteral("normal");
}
if (role == AttentionRole) {
return room->notificationCount() + room->highlightCount() > 0;
}
if (role == FavouriteRole) {
return room->isFavourite();
}
if (role == RoomTypeRole) {
if (room->creation()) {
return room->creation()->contentPart<QString>("type"_L1);