Alter code structure && change room list filtering mechanics && add
sorting && init categoriy for rooms.
This commit is contained in:
82
src/controller.cpp
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82
src/controller.cpp
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#include "controller.h"
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#include "connection.h"
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Controller::Controller(QObject *parent) : QObject(parent) {
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connect(m_connection, &QMatrixClient::Connection::connected, this,
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&Controller::connected);
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connect(m_connection, &QMatrixClient::Connection::resolveError, this,
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&Controller::reconnect);
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connect(m_connection, &QMatrixClient::Connection::syncError, this,
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&Controller::reconnect);
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connect(m_connection, &QMatrixClient::Connection::syncDone, this,
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&Controller::resync);
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connect(m_connection, &QMatrixClient::Connection::connected, this,
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&Controller::connectionChanged);
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connect(m_connection, &QMatrixClient::Connection::connected,
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[=] { setBusy(true); });
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connect(m_connection, &QMatrixClient::Connection::syncDone,
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[=] { setBusy(false); });
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}
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Controller::~Controller() { m_connection->stopSync(); }
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void Controller::login() {
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if (!isLogin) {
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qDebug() << "UserID:" << userID;
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qDebug() << "Token:" << token;
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m_connection->setHomeserver(QUrl(homeserver));
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m_connection->connectWithToken(userID, token, "");
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}
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}
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void Controller::loginWithCredentials(QString serverAddr, QString user,
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QString pass) {
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if (!isLogin) {
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qDebug() << "Server:" << serverAddr;
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qDebug() << "User:" << user;
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qDebug() << "Pass:" << pass;
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if (!user.isEmpty() && !pass.isEmpty()) {
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qDebug() << "Using given credential.";
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m_connection->setHomeserver(QUrl(serverAddr));
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m_connection->connectToServer(user, pass, "");
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}
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} else {
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qDebug() << "You are already logged in.";
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}
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}
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void Controller::logout() {
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qDebug() << "Logging out.";
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setUserID("");
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setToken("");
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setIsLogin(false);
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}
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void Controller::uploadFile(QString filename) {
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m_connection->uploadFile(filename);
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}
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void Controller::connected() {
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qDebug() << "Logged in.";
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setHomeserver(m_connection->homeserver().toString());
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setUserID(m_connection->userId());
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setToken(m_connection->accessToken());
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m_connection->loadState();
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resync();
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setIsLogin(true);
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}
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void Controller::resync() {
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qDebug() << "Syncing Matrix.";
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m_connection->sync(30000);
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m_connection->saveState();
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}
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void Controller::reconnect() {
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qDebug() << "Connection lost. Reconnecting...";
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m_connection->connectWithToken(userID, token, "");
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}
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