Introduce NeoChatConnection

Previously, some functions that conceptually belong to the connection needed to be in the Controller, since we didn't have a place to put them.
This fixes that by extending the Connection class in a similar way as we extend the Room class.
This commit is contained in:
Tobias Fella
2023-08-29 17:13:08 +02:00
parent 9071cf827f
commit e15bec2295
15 changed files with 250 additions and 235 deletions

51
src/neochatconnection.h Normal file
View File

@@ -0,0 +1,51 @@
// SPDX-FileCopyrightText: 2023 Tobias Fella <tobias.fella@kde.org>
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QObject>
#include <Quotient/connection.h>
class NeoChatConnection : public Quotient::Connection
{
Q_OBJECT
/**
* @brief The account label for this account.
*
* Account labels are a concept specific to NeoChat, allowing accounts to be
* labelled, e.g. for "Work", "Private", etc.
*
* Set to an empty string to remove the label.
*/
Q_PROPERTY(QString label READ label WRITE setLabel NOTIFY labelChanged)
public:
NeoChatConnection(QObject *parent = nullptr);
NeoChatConnection(const QUrl &server, QObject *parent = nullptr);
Q_INVOKABLE void logout(bool serverSideLogout);
Q_INVOKABLE QVariantList getSupportedRoomVersions() const;
/**
* @brief Change the password for an account.
*
* The function emits a passwordStatus signal with a PasswordStatus value when
* complete.
*
* @sa PasswordStatus, passwordStatus
*/
Q_INVOKABLE void changePassword(const QString &currentPassword, const QString &newPassword);
/**
* @brief Change the avatar for an account.
*/
Q_INVOKABLE bool setAvatar(const QUrl &avatarSource);
[[nodiscard]] QString label() const;
void setLabel(const QString &label);
Q_SIGNALS:
void labelChanged();
};