This means that all content models will now come from the same source to remove duplication across multiple models and `chatbarcaches`.
It also handily breaks the dependency on needing `MessageContentModel` for `NeochatRoom`
The focus here is to make threads use the standard message content system rather than having a special implementation.
To achieve this the threadroot content model will now get a thread body component which will visualise the thread model with all the other messages. The latest message in the thread will then just ask for the thread root content model and show that.
Note: in order to stop a cyclical dependency with MessageComponentChooser and new base version has been added which is just missing ThreadBodyComponent and and the main version is now inherited from that with ThreadBodyComponent added.
Move the storage of MessageContentModels to the room in the same manner as memeber objects to prevent duplication but mainly to make the system easier to maintain going forward with things like threads for example. This requires the creation of a MessageContentFilterModel as the same model may be used in multiple places, sometimes with the author showning sometimes not.
Since _ls is now deprecated this is removed in favour of L1, I've also taken the oportunity to replace QStringLiteral and QLatin1String with their shortened form while we're at it.
There are also a few instances where the string literal type has been switch, the general rule being to use the one that matches the function type or value being compared to avoid conversions.
ThreadModel was not updated to use pendingEventAdded the same way MessageEventModel was so new messages in an exisiting thread were not being initialised properly. This fixes it to use the updated pendingEventAdded on new enough versions of libQuotient.
Turns out trying to manage pointers in the model is a bad idea so only save eventId in MessageContentModel, events pointers will now only be obtained temporarily then discarded to avoid both creating additional copies of the event in the model and potential sources of crashes.
This also creates a basic unit test that we can add to going forward.
{width=148 height=210}
Note: there is still an issue where after starting a new thread the threaded messages only appear after a restart as the root event needs re-downloading from the server to get the thread info added. My plan is to tackle this next.
- Clear out unused functions
- All functions are now static
This is because we pretty much always used it in the form:
```
EventHandler eventHandler(room, event);
eventHandler.function();
```
This simplifies it all to a single call.
So at the moment this remains behind the feature flag as this only adds a threadmodel and a basic visualisation. There is much more to come to get it ready for full release.