Have controller link to neochatconnection for errorOccured rather than call directly to remove dependency on controller.
For all the same reasons as network/neochat!1926
Move showMessage to RoomManager and merge warning in. A new Message type enum is created aligned with the Kirgami.MessageType used by Kirigami.Banner to avoid needing to translate from 2 enums.
showMessage is also sent as a signal from NeoChatRoom (and via the room from ActionsModel), this removes the need for them to have a dependency on Controller (and RoomManager). While not necessarily the cause of Windows crashes the spaghetti dependencies of RoomManager and Controller throughout the code base has made debugging that harder so this aims to simplify that as well.
The default timeout is a bit long, "short" is 3 seconds shorter than the
default. For long-term network errors, we have a banner telling you so
anyway. This should hopefully reduce the notification spam when you have
temporary network dropouts.
This button doesn't actually configure anything, you can do plenty of
actions like "mark as read" and such. Since the button isn't solely for
configuration, we should use an overflow menu icon instead.
The map centers on London by default, but for the other people living
outside it may find it hard to figure out where they are. This adds a
button that calls into QtPositioning to center the map over where you
are.
There's an edge case with the friends icon, where it will display a
blank circle if you only have pending invites but no actual direct
messages. Now an icon is added to make it clear there is pending invites
and it's not a visual bug.
The OSM plugin has a different zoom tolerance than what we're hardcoding
here. This fixes the map looking funky from being too zoomed while
trying to fit multiple location points at once.
{width=148 height=210}
Note: there is still an issue where after starting a new thread the threaded messages only appear after a restart as the root event needs re-downloading from the server to get the thread info added. My plan is to tackle this next.
So at the moment this remains behind the feature flag as this only adds a threadmodel and a basic visualisation. There is much more to come to get it ready for full release.
The intention is that NeochatRoomMember can be created passed to QML and then be fully managed by it. It effectively just grabs the current RoomMember, calls the correct function then discards it so that we don't end up trying to access an already deleted state event.
Update the user model so it also sorts by power level and update how we initialize the model to improve performance.
The following is also changed:
- Store a single `UserListModel` in `RoomManager` and use it for everything, this means we don't create extra models (incluiding the long initialisation for each in big rooms)
- By using the single model once it has loaded the users of the new room opening and closing the draw now happens instantly (previously the model would have to be loaded every time the drawer was opened).
- To stop the initial loading and room change of Neochat slowing down (as the `UserListModel` would be loaded before the `TimelineView` is shown) the initialisation of the model is delayed until the `TimelineView` has loaded. This prioritises showing some messages in the timeline over populating the model so in large rooms the user list will initially be blank, but this keeps the initial load snappier.