We were previously assuming that we always want to parent these menus to
RoomPage, but that only exists on the main window. If you tried to open
the menu for say - the search window - then it would confusingly still
open on the main menu.
Thankfully the way to fix this is simple, by passing a parent QtObject
around.
These are more common than we thought, good examples are pinned or
searched messages - which are not going to be in the room's history
unless you happen to have them loaded. But currently our message menu
infrastructure expects them to be, since its looked up by the room +
event ID.
To fix this is simple, we now move the job of finding the event to the
caller which may use a model instead. I didn't fix all existing
call-sites yet, mainly the message menu opening one since that was the
most obvious bug. But this opens up the door for other assumptions about
room history to be fixed too.
I had to do a bit of C++ re-jiggering in order to expose useful
functions to QML.
If a setCurrentRoom call changed the active space at the end of its execution, the new room's ID ended up still being written to the old space's lastRoomConfig.
By extracting this space selection logic into a helper function, we can now calculate this value earlier and use it as the space id when writing lastRoomConfig.
The menus have always been split into a menu for file-like content and text-like content
This split makes some things a bit more complicated then necessary.
Relevant fixes hidden behind some refactoring:
- set m_lastRoomConfig per-user while setting the connection
- fold m_lastSpaceConfig into m_lastRoomConfig
- set current room to empty explicitely when there is no room
Update `ChatDocumentHandler` so `RoomManger` is no longer required for saving the text in the chatbar between room switches. This is achieved by allowing `ChatDocumentHandler` to get the correct `ChatBarChache` itself rather than having to have it passed from `ChatBar.qml`. This avoids any race conditions.
Use the forget function to leave a room everywhere this is both for consistency and to reduce dependencies. This way no dependency on RoomManager is required to leave a room and since in all cases they have an object they can just call the function.