UCHAR_EMOJI_PRESENTATION is replaced with UCHAR_EMOJI, which seems to be more useful for decting emojis.
The lambda is also turned into a proper function as there's no apparent reason for it to be a lambda.
Currently we effectively create the reactions list in EventHandler then pass that data into a model. This reworks the model so that we just pass in a room and an event and it grabs it's own data. This means that:
- the functions in event handler are no longer required
- the model can update itself to add/remove reactions so no need to handle that in MessageEventModel
- MessageEventModel only needs to create new ReactionModels or remove old ones when no reactions exist anymore
A basic test suite has also been created for the ReactionModel
Add missing #pragma once + missing include
* speeds up incremental builds as changes to a header will not always
need the full mocs_compilation.cpp for all the target's headers rebuild,
while having a moc file sourced into a source file only adds minor
extra costs, due to small own code and the used headers usually
already covered by the source file, being for the same class/struct
* seems to not slow down clean builds, due to empty mocs_compilation.cpp
resulting in those quickly processed, while the minor extra cost of the
sourced moc files does not outweigh that in summary.
Measured times actually improved by some percent points.
(ideally CMake would just skip empty mocs_compilation.cpp & its object
file one day)
* enables compiler to see all methods of a class in same compilation unit
to do some sanity checks
* potentially more inlining in general, due to more in the compilation unit
* allows to keep using more forward declarations in the header, as with the
moc code being sourced into the cpp file there definitions can be ensured
and often are already for the needs of the normal class methods
Create a reaction model that provides all the required data for `ReactionDelegate` so that none need to be calculated in QML.
This also cleans up the API for `ReactionDelegate`