It feels weird to have anything that needs MessageComponent have to depend on all of MessageContentModel and pull in it's dependencies. This moves MessageComponent into its own header.
Turns out trying to manage pointers in the model is a bad idea so only save eventId in MessageContentModel, events pointers will now only be obtained temporarily then discarded to avoid both creating additional copies of the event in the model and potential sources of crashes.
This also creates a basic unit test that we can add to going forward.
{width=148 height=210}
Note: there is still an issue where after starting a new thread the threaded messages only appear after a restart as the root event needs re-downloading from the server to get the thread info added. My plan is to tackle this next.
This will hide the content when a user ignores and re show it if unignored in the same session.
Note: If the client is restarted the rely will be blanked as the server refuses to send the message. However if unignoring a restart is currently required to get the full timeline back. This can't be trivially fixed as it takes a bit of time for the server to deal with the unblock and allow the message to be downloaded. With no signals available to jump off we'd just have to poll the endpoint which considering this is not going to happen often seems like a bad idea for minimal gain.
Closesnetwork/neochat#657
- Clear out unused functions
- All functions are now static
This is because we pretty much always used it in the form:
```
EventHandler eventHandler(room, event);
eventHandler.function();
```
This simplifies it all to a single call.
- Manage MessageContentModels properly so we don't leak memory creating new ones every time the role is refreshed.
- Parent and reply MessageContentModels to their message to make sure they get cleaned up when the parent is deleted.
- Make sure ReactionModels are cleaned up on room change to stop that list just growing.
The intention is that NeochatRoomMember can be created passed to QML and then be fully managed by it. It effectively just grabs the current RoomMember, calls the correct function then discards it so that we don't end up trying to access an already deleted state event.
- move the logic for remembering local filenames from
messagecontentmodel to neochatroom
- use it also when maximized and in context menu opening, to stop
re-downloading
- make onFileTransferCompleted signal connection one-shot (stops memory
leak)
Make sure that the Author in the content model is only ever updated int he following circumstacnes:
- The member updates their displayname or avatar
- A previously hidden author line is shown
This is done by only doing a full reset on initialisation or when a previously hidden author is shown. The rest of the time we only reset the other content in the message, i.e. everything below the author line.
- NeoChat stores pointer to event
- Event is replaced
- libQuotient deletes the event and notifies us that the event changes
- We're accessing the event to check its id
- Boom
Make this not boom by accessing the ID that we're additionally storing anyway.
- Have LinkPreviewers stored in NeoChatConnection so that they don't have to be reloaded everytime the MessageContentModel is refreshed
- This means the link is never changed (it will be swiched for a new previewer with the new link)
- LinkPreviewers are stored by URL so they can be re-used by any event with the same URL
BUG: 484927 (because the offending code is ripped out)
This adds previews for downloaded pdfs and code files.


Move the itinerary model representation to it's own component and instantiate from MessageComponentModel. This starts to lay some groundwork for previewing other files.
The aim is to be able to use separate delegate for things like codeblocks and quotes so that they can be styled differently.

For now everything should look identical. However this moves to using a model for the content of the message and is intended to lay the foundation for improved message content representation, e.g. splitting up a text message in multiple sections and using different delegates for things like code and quotes.