The focus here is to make threads use the standard message content system rather than having a special implementation.
To achieve this the threadroot content model will now get a thread body component which will visualise the thread model with all the other messages. The latest message in the thread will then just ask for the thread root content model and show that.
Note: in order to stop a cyclical dependency with MessageComponentChooser and new base version has been added which is just missing ThreadBodyComponent and and the main version is now inherited from that with ThreadBodyComponent added.
Currently the way we show invite notifications is sub-optimal. We did it
during the initial room state load, which meant it shows an invite
notification *every time* you opened NeoChat. This gets annoying very
quickly if you have any pending invitations you don't want to take
action on just yet.
Instead, let's handle this in NotificationsManager directly, and also
remove some scaffolding now that it isn't plumbed through
NeoChatRoom/NeoChatConnection.
It seems that there are no guarantees that we will have a room member event available when a message has arrived especially early on after room load so we should create member object unconditionally and make it the responsibility of the caller to only ask for real senders.
BUG: 498649
Fix getting content models for old events in a search model by allowing for calling using the event. This gets past the intial checks and the content model itself can load the event from the server.
Requires network/neochat!2110 to fix the showauthor issue
Move the storage of MessageContentModels to the room in the same manner as memeber objects to prevent duplication but mainly to make the system easier to maintain going forward with things like threads for example. This requires the creation of a MessageContentFilterModel as the same model may be used in multiple places, sometimes with the author showning sometimes not.
Store NeochatRoomMember objects in the room so we don't duplicate them unnecessarily. This also adds a visible property for a room which is set true when shown by MessageEventModel and false when not, triggering the deletion of member objects. This mechanism will be used for other object types in the future.
The problem lies in how media URLs work, in this case it the old
NeoChatRoom::avatarMediaId could pass a mxc url *or* a path that can
be put into root.connection.makeMediaUrl. So normal rooms with avatars
loaded, but never friends because room members gave the mxc URL.
Instead, change everything to use avatarMediaUrl which corrects this
issue by always passing a mxc URL to QML. This also removes the need to
call makeMediaUrl.
Fixes#675
Rework notifications manager to no longer be a singleton, but a component of controller.
The dependency on it for neochat room and connection is also removed.
Move showMessage to RoomManager and merge warning in. A new Message type enum is created aligned with the Kirgami.MessageType used by Kirigami.Banner to avoid needing to translate from 2 enums.
showMessage is also sent as a signal from NeoChatRoom (and via the room from ActionsModel), this removes the need for them to have a dependency on Controller (and RoomManager). While not necessarily the cause of Windows crashes the spaghetti dependencies of RoomManager and Controller throughout the code base has made debugging that harder so this aims to simplify that as well.
This will hide the content when a user ignores and re show it if unignored in the same session.
Note: If the client is restarted the rely will be blanked as the server refuses to send the message. However if unignoring a restart is currently required to get the full timeline back. This can't be trivially fixed as it takes a bit of time for the server to deal with the unblock and allow the message to be downloaded. With no signals available to jump off we'd just have to poll the endpoint which considering this is not going to happen often seems like a bad idea for minimal gain.
Closesnetwork/neochat#657
So at the moment this remains behind the feature flag as this only adds a threadmodel and a basic visualisation. There is much more to come to get it ready for full release.
- move the logic for remembering local filenames from
messagecontentmodel to neochatroom
- use it also when maximized and in context menu opening, to stop
re-downloading
- make onFileTransferCompleted signal connection one-shot (stops memory
leak)
Depends on https://github.com/quotient-im/libQuotient/pull/695
Currently basic just to show a working implementation using RoomMember. Currently only the room event and search models are moved over. Will change everything else over once the dependent pr is complete.
Add a model for managing permissions (power levels) in rooms. This gets rid of a whole bunch of boiler plate in NeoChat and as a bonus makes it easy to add a feature to allow setting the permission level for any event.
Make sure that the new rules for counting notifications for muted, mention and low priority rooms is applied consistently to the room list, space drawer and the task manager notification badge
implements #644
Refactor PollHandler to make it more reliable. This ended up with much more code than I expected as the original intent was just to stop a crash when switching rooms.
- Using a event string was flaky, changing to using an event reference is more reliable.
- Since we're only creating them from NeoChatRoom there is no need to to be able to set properties from QML so only read properties.
- Pass from the MessageEventModel rather than an invokable method.
- Create a basic test suite
- Create properties in PollHandler to remove the need to use content in PollDelegate, this means content is no longer a required role.
Add the ability to set and show suggested rooms for spaces.
This is just adding the basic functionality, we can do more things with it later like sort/filter the space home for example.
This MR deals with only sending threaded messages. Showing threads will turn up in a follow up. This allows you to start a new thread by clicking reply in thread to a normal message.
You can also do a threaded reply to a threaded message in the main timeline at the moment because those messages aren't shown in a separate thread timeline yet but will be in future.
Move the functionality to cache the contents of a chat bar from the room directly and to a new ChatCache object. This works pretty much the same with a few extra check and balances, this also made it easy to put a test suite around the functionality so I did. The current functionality should be identical to what exists.
This is in prep for threads which will require managing even more caches if we create one per thread.
So the original space parent and child stuff was technically a bit naughty in that it allowed multiple rooms to be set as the canonical parent. Because while a room can have multiple parents only one should be canonical. This adds the following:
- When adding a child or parent there is an extra check to select if the new parent should be canonical
- Any parent can be selected as the canonical one from the room settings
- All functions ensure that there is only ever one canonical parent by ensuring all others are false when a new one is set.
Add a space homepage with the ability to both create new room and add existing rooms to the space. This uses a tree model for the space hierarchy and will go to any number of levels. The user should only see the add options if they have appropriate permissions.
This MR also combines the create space and room pages and adds a lot of optional functionality for managing space children.

Rework the file menu so that it no longer relies on having a reference to the media delegate to manage a download for either opening externally or copying to clipboard. This allows the menus to be moved out of the delegates and maximize components and have them accessed through RoomManager. This reduces duplication and reduces the number of components in an already heavy delegate.