Right now they use the standard text but left and right arrow icons,
which is a bit odd, and I think fails to convey what will happen when
clicked especially whern the drawer is closed.
Instead, let's use descriptive tooltip text for both, and a descriptive
icon for the the "this will open the drawer" handle button. For the one
to close the drawer, the default icon seems better, so let's stop
overriding it.
I know hamburger menus sometimes aren't amazing, but the current icon is
misleading. It's a plus button which generally means "create new".
However the menu is full of actions not related to creating new things,
including:
- Explore Rooms
- Find your Friends
- Scan a QR Code
These actions may technically result in a new room appearing in the
sidebar, but that's not a user's definition of creating a new thing;
these are *joining* a thing, and the fact that a new entry appears in
the sidebar is an implementation detail.
As a result the existing icon is inaccurate, and also holds back the
menu from adding additional items in the future that are even less
related to creating new rooms. An example would be the quick room
switcher, which is not exposed visibly in the UI anywhere, and could not
logically live in the current menu without changing its icon and text.
Move the various room models into RoomManager. This means the same room models are always used and is a base from which further logic can be moved from QML to cpp.
Fixes#645
- Active space handling is moved from QML to RoomManager
- Active tab in SpaceDrawer (space / no space / DM) is unified in a single variable
- RoomList & RoomPage loading is simplified: We're always pushing a RoomPage now; if there is no room, a placeholder is shown
- SpaceHomePage is moved into RoomPage; This replaces the entire push/replace room/spacehome logic
- If the current room is a space, the space home is shown, otherwise the timeline
- The concept of "previous room" is removed entirely. If we're leaving the active room, the placeholder room page is shown
- When clicking on a space in the list, the space room list is switched and the space home page is shown
In short, these changes should (after some initial regressions) lead to a less crashy NeoChat :)