I broke this in 409b6da160 making it not
possible to join a succeeding room. I decided to keep the old behavior
of not prompting you to join, because:
1. You are intentionally choosing to tap the button.
2. Room successions aren't random, a privileged user in the room is
creating it and there's already some implicit existing trust
(Also the current join confirmation dialog isn't useful enough yet to
make an actual informed decision anyway.)
This wasn't a thing yet, so the search experience compared to something
like Element Web was much worse. Now you can scroll back as far as any
other client can!
I had to do a bit of refactoring to stop resetting the model all the
time, and append instead. Otherwise, it was quite straightforward to
implement.
This fixes an always-reproducible bug by switching from Bubbles (with
"move local messages to the right" enabled) to Compact, and your
avatar is missing until you switch rooms or restart NeoChat.
The various flags to inform the rest of the delegate of the avatar were
returning true, but the actual avatar item was never created when the
option was switched on.
In other messaging applications (e.g. Discord) this is possible through
text modifiers like "from:@user". We don't support that, and I'm not
super keen on implementing yet-another-parsing-thing, so an action in
the user detail dialog should work for now.
Very useful to sift through large rooms but when you only care about a
specific person's messages (maybe your own?)
The menus have always been split into a menu for file-like content and text-like content
This split makes some things a bit more complicated then necessary.
So I noticed that searching for messages feels "buggy". I dove into the
code and gave it a pretty nice refresh, I know you'll like it once you
try it!
Some of the issues I noticed and are now fixed:
* The search doesn't clear immediately when you clear the text box, it's
delayed like everything else. This also has the knock-on effect of
starting random network requests.
* If you now press the search button (either with a mouse, pen, etc. or
by the keyboard) the search delay timer was still running.
* The "nothing is here" placeholder message appears when the search
timer is running, making you think no messages were found.
These changes also help other places where SearchPage is used, not just
message search.
Apply all the required styling to show links, table, spoilers, etc in cpp. This also updates the method of revealing spoilers so now you can click to reveal then click again to hide.
Separate out a base `MessageContentModel` that can be extended to get the component types from different places. This is used currently for `EventMessageContentModel` but will be used later as part of the rich chat bar.
All display text is now in the text component so it never needs special casing. This also cleans up some of the model parameters so more things come from attributes including location and file data (which was already a qvariantmap anyway).
Also cleaned up the itinerary and file enhancement views,
Add a dev setting to allow relations to be sent to any message using the right click delegate menu. This shouldn't be a main feature, but since it's technically allowed in matrix this will help any future debugging
Title this adds a number of options for when messages should be automatically marked as read for the user to choose from.
{width=480 height=262}
Make sure that a `MessageDelegateBase` is not used after free by a `MessageObjectIncubator` callback by tracking them and cleaning them up on deletion of a `MessageDelegateBase`
This does some further cleanup of RoomPage, mostly removing all the vestigial bits from when we could have multiple windows. But also stuff is moved to TimelineView where possible.
The loading placeholder is removed as TimelineModel already has this built in.
TimelineView now gets room from it's model. This is to ensure we're always using the same room as it which may not be true momentarily when RoomManager.currentRoom changes as the model does it's own reset sequence. This will prevent some race conditions in future (and which I already hit creating other MRs)
PollHandlers are stored in a QCache, which takes over ownership of the object. At the same time, PollHandler currently relies on its parent being the room.
Somehow, this didn't explode entirely, but only leads to minor problems like crashes on shutdown.
Refactor TimelineView to make it more reliable and prepare for read marker choice. This is done by creating signalling from the mode when reset which can be used to move the scrollbar to the newest meassage.
Some of the spaghetti is also removed so there is no need for ChatBar and TimelineView to talk directly.
The code to mark messages as read if they are all visible after 10s has been removed infour of just marking as read on entry if all are visible. This is temporary until a follow up providing user options is finished (although it will be one of the options)
It turns out that for whatever reason ListView.posiitionViewAtEnd() ignores any whitespace. This means that when we use the function it goes to the last delegate. This is no good as we have some padding at the bottom to make space for the typing indicator.
So the fix for this is stupid and involves adding a "spacer" delegate to the timeline beginning model which is completely invisible but qml see as a delegate so we can both leave the space and properly position the view at the end.
BUG: 501075
If it doesn't, then our roles start filling up the other Qt ones such as
AccessibleDescription. Instead we need to start UserRole (except for
DisplayRole of course.)
I accidentally broke this while trying to dance around the two new
overlapping TapHandlers, but this didn't work. What ended up happening
is that you couldn't right-click non-message delegates anymore (such as
images, files, etc.)
I *still* couldn't figure out how to get overlapping TapHandlers to
work, so I just switched to a MouseArea instead. This makes everything
work as expected now.