The correct render hint is actually SmoothPixmapTransform, as
Antialiasing only matters for primitives. Also, render a white
background for potentially transparent avatars.
(cherry picked from commit 38824f30ac)
Avatars are shown rounded in the main interface, so they should look the
same in the notification tray too. On top of that, if the room is a
group then show that group's icon when applicable in the bottom right.
(cherry picked from commit 470418f14f)
Add missing #pragma once + missing include
* speeds up incremental builds as changes to a header will not always
need the full mocs_compilation.cpp for all the target's headers rebuild,
while having a moc file sourced into a source file only adds minor
extra costs, due to small own code and the used headers usually
already covered by the source file, being for the same class/struct
* seems to not slow down clean builds, due to empty mocs_compilation.cpp
resulting in those quickly processed, while the minor extra cost of the
sourced moc files does not outweigh that in summary.
Measured times actually improved by some percent points.
(ideally CMake would just skip empty mocs_compilation.cpp & its object
file one day)
* enables compiler to see all methods of a class in same compilation unit
to do some sanity checks
* potentially more inlining in general, due to more in the compilation unit
* allows to keep using more forward declarations in the header, as with the
moc code being sourced into the cpp file there definitions can be ensured
and often are already for the needs of the normal class methods
This is a significant rework of the handling of push rules. Rather than using a lot of boilerplate code for the default models `KeywordNotificationModel` has been converted to `PushRuleModel` and now handles all push rules.
The new model has the following features:
- Handles all push rules
- Has special handling for the names of default keywords (i.e. it still gives the same text as previously for showing in the settings menus)
- Push rules for blocking individuals or room overrides are still there but hidden so will be available for developer tools (to follow)
- Room specific keywords are now supported.
The notification settings pages have also been refactored to take advantage of the new models. Each section is now just a repeater with a filter for the rules that it should contain. The push rule delegate has now been cleaned up and uses required properties.
Implements network/neochat#574
The aim is to put some additional filtering in place to better stop floods of old notifications. This is achieved with a couple of new filters and better tracking of old notifications.
- Make sure to paginate through all notification on initialization to ensure they are all added to old notifications. While we were not previously putting a limit on the number of returned notifications the server can and will do this when there are a very large amount.
- Find the newest timestamp for each connection on initialization and don't post any notifications with an earlier timestamp.
- Track old notifications on a per-connection basis.
Closesnetwork/neochat#358 and network/neochat#423
Instead of issuing a new notification for every message, bundle them by
room.
It looks like the code was originally designed to do that and somehow we
forgot along the way.
It also fixes the leaking in m_notifications as we were never cleaning
after it.
There will be some case, like the notify is still exist, but user have
logout their account, user leave the room, these cause the room become a
nullptr, and when click the notify message, it make neochat coredump
Improve the handling of text both when sending and receiving.
The main feature is to fix the linked bug (and a host of others that are unreported but similar) which is caused by the fact that we don't properly clean html. This mr does that as per the matrix spec https://spec.matrix.org/v1.5/client-server-api/#mroommessage-msgtypes. So any disallowed tags or attributes are removed and it does the special handling for certain attributes.
Additionally the functions are also designed to cover any other text formatting required, particularly fro received strings.
The receive side is covered by 2 functions `handleRecieveRichText` and `handleRecievePlainText`. The rich/plain in the function name refers to the output type not the input type (both can take plain and rich input), so `handleRecieveRichText` is called to get a string suitable to go in a rich text control and `handleRecievePlainText` for a plain control.
The functions also handle the following some of which was previously handled by `eventToString` in `NeoChatRoom`:
- Strip and reply from the string
- Format any user mentions
- Linkify links in plain strings
- Handle mxc urls in rich text (uses the new `room->makeMediaUrl` functionality from libQuotient)
- `handleRecievePlainText` also deals with markup making `NeoChatRoom->subtitle` redundant
There is also an extensive test suite which defines the behaviour and the best way to review this is probably to look at the tests and decide whether you agree with the expected output given the inputs and/or if there is any missing behaviour.
The final aim especially with the test suite is to give us a framework to make further updates in the future easier and hopefully prevent a new feature breaking old behaviour with the tests.
BUG: 463932 \
BUG: 466330 \
BUG: 466930
Separate the setting for globally setting push rules on/off from the configuration to decide whether desktop popup notifications are sent.
The current master setting is pulling double duty and should probably be separate as some people may want to see notification counts in Neochat but don't want to see popup notifications on their desktop.
- Handle notifications from all accounts not just the active one.
- When a notification from the non-active account is clicked the active account is changed over to enter the correct room.
network/neochat#121
This add the final list of settings in the main setting window as a new page notifications as there are quite a few now. This completes previous work on push rules giving the ability to set the default global rules. Adding keyword rules is also now supported.
This also uses the new mobileform layout. The settings are designed to give some visual feedback as options for whether notifications are on/off, play a sound or are highlighted are chosen. The left icon is designed to mimic the notification dot in the roomlist. The whole mobileform delegate can also be clicked to cycle through the available options.
The rationale for whether an option is available is as follows:
- Highlight is not available if would lead to every message in a room being highlighted
- Keyword notifications cannot be switched off instead the rule is just deleted
- Only keyword rules can be deleted, default rules cannot be touched
There is also rules plumbed in for features that don't exist in neochat yet, i.e. encrypted chats and rooms, calls. I figured I may as well plumb these in and test them my plan was to hide them before merge, they can then be unhidden when the features are complete.

This is the start of a significant refactoring of everything related to sending messages, which is roughly:
- the chatbox
- action handling
- message sending on the c++ side
- autocompletion of users/rooms/emojis/commands/things i forgot
Notable changes so far include:
- ChatBox is now a ColumnLayout. As part of this, i removed the height animations for now. <del>as far as i can tell, they were broken anyway.</del> I'll readd them later
- Actions were refactored to live outside of the message sending function and are now each an object; it's mostly a wrapper around a function that is executed when the action is invoked
- Everything that used to live in ChatBoxHelper is now in NeoChatRoom; that means that the exact input status (text, message being replied to, message being edited, attachment) is now saved between room switching).
- To edit/reply an event, set `NeoChatRoom::chatBox{edit,reply}Id` to the desired event id, `NeoChatRoom::chatBox{reply,edit}{User,Message}` will then be updated automatically
- Attachments behave equivalently with `NeoChatRoom::chatBoxAttachmentPath`
- Error message reporting from ActionsHandler has been fixed (same fix as in !517) and moved to NeoChatRoom
Broken at the moment:
- [x] Any kind of autocompletion
- [x] Mentions
- [x] Fancy effects
- [x] sed-style edits
- [x] last-user-message edits and replies
- [x] Some of the actions, probably
- [x] Replies from notifications
- [x] Lots of keyboard shortcuts
- [x] Custom emojis
- [x] ChatBox height animations
TODO:
- [x] User / room mentions based on QTextCursors instead of the hack we currently use
- [x] Refactor autocompletion stuff
- [x] ???
- [x] Profit
This commit adds the ability to set the master push rule and set push rules for individual rooms as per the matrix spec. See https://spec.matrix.org/v1.3/client-server-api/#push-rules.
The master push rule is just on/off and uses the existing notification setting in general setting to enable/disable the server default master push rule .m.rule.master.
For each room there is now a page in the room setting that allows the following to be set:
- Default
- All messages
- @mentions and keywords
- off
New room or override rules are added/removed to achieve this.
There is also functionality to check the master/room notification state whenever the setting menu is entered. This allows the status to be updated if changed in another client or get the initial state for a room as it isn't stored.
Note - There is currently no menu items in the room list for setting the room push rule settings. This will be added in a later commit, the aim is to focus on making sure the technical implementation is good for now.
Currently when we want to show/raise the window in reaction to the tray icon/notification being clicked etc we do this by emitting a signal on the controller.
This is connected to in main.qml, which does some things, then calls back to controller to do more things.
This is quite convoluted. Instead introduce a new class WindowController that is responsible for all things window, in particular showing/raising and config saving