We were previously assuming that we always want to parent these menus to
RoomPage, but that only exists on the main window. If you tried to open
the menu for say - the search window - then it would confusingly still
open on the main menu.
Thankfully the way to fix this is simple, by passing a parent QtObject
around.
These are more common than we thought, good examples are pinned or
searched messages - which are not going to be in the room's history
unless you happen to have them loaded. But currently our message menu
infrastructure expects them to be, since its looked up by the room +
event ID.
To fix this is simple, we now move the job of finding the event to the
caller which may use a model instead. I didn't fix all existing
call-sites yet, mainly the message menu opening one since that was the
most obvious bug. But this opens up the door for other assumptions about
room history to be fixed too.
I had to do a bit of C++ re-jiggering in order to expose useful
functions to QML.
You were previously relegated to looking at any avatars or a buggy
tooltip, but suffer no longer! If you tap on a message's read marker, a
dialog will pop up listing the users who have read it.
Uou can also view their profiles from here, etc.
This is a common feature in other chat applications (like Discord) as a
way to keep track of important information. While there isn't a standard
API for this, we can use account data to store notes.
This can happen if the user doesn't have an avatar set, as there's an
assert check inside of makeMediaUrl. We can avoid this by checking if
the string is empty before calling that.
Since Matrix allows users to have different profiles on a room and
"outside of room" level, it's nice to have the ability to switch between
them on-the-fly.
Our previous iteration is hitting some limitations as the power of
profiles on Matrix grows. For example, where do we put common rooms or
extra profile fields?
I re-arranged everything to group similar actions together - instead of
throwing it all into one big list. We basically trade vertical for
horizontal space, and gives us more headroom for extra fields when we
want to add more.
We use the "ignore" terminology elsewhere, so saying "block" here is
kinda weird. I also made it clearer that this also rejects the invite,
in case that wasn't obvious.
I recieved a few invites from unknown users, and I had no idea who they
were/came from. I could check their profile to see if we had any rooms
in common, but there was no way to actually check their profile!
This makes it possible to open their profile by clicking their avatar
(like elsewhere) but also adds a button to make it even more obvious.
I forgot to horizontally center the room alias label, so it was usually
stuck to the left-side. I also don't know why I put the room alias on
top and the room name on the bottom, so those are swapped now too.
For example, accepting a verification on another device shows a giant
red security icon which isn't really suitable. I chucked the
dialog-information icon in for some of the neutral-sounding messages so
this dialog can be a little less intimidating.
BUG: 510421
FIXED-IN: 24.08.3
Right now there's not an easy way to quickly bring up message search. If
you press CTRL+F (with the room information sidebar *closed*, for some
reason) that brings up the same dialog as CTRL+K which seems redundant.
I assigned that shortcut to the message search dialog instead, which is
makes much more sense in my opinion. I also made sure its disabled in
spaces or when there's not a room open.
BUG: 487270
FIXED-IN: 25.12.0
Widgets support is incredibly useful and so is this button, but it has a
few problems. The most obvious is that it's still enabled even if you
don't actually have the permission to start Jitsi meetings, so I fixed
that. I also made sure it's hidden when viewing spaces too.
Another problem is that you can't easily tell if a meeting is currently
in progress either, nor do we have a good icon for that in Breeze. So I
changed the tooltip and colored the icon in this case.
The final problem I fixed is something not exclusive to NeoChat, but
generally all chat applications with this feature - there's no
confirmation! To stop "butt-dialing" random people or rooms, I added a
prompt before starting or joining a meeting.
This fixes some glitches during animation, which had the background
disappearing when the pop animation was running,
and now uses always the pagerow for viewing the room.
This depends from the new PageRow animation on mobile,
https://invent.kde.org/frameworks/kirigami/-/merge_requests/1925
which makes all applications coherent with an application which
looks a bit more like the one on most android apps.
Also, the swipe back gesture now will work there too
This makes pinned messages actually quite useful, as rooms can stick
persistent and important information for users to see. (For example, the
KWin has crash triage meeting information pinned in their room.)
For simplicity and space reasons, only one line of the generic message
body is shown.
I cleaned up how resolving QR codes work, I made sure to test both user
and room links and everything works great.
A more awkward bug I fixed is
a workaround around a quirk in Kirigami.Dialog, but actually regresses
QR codes. Because the QR code scanner is currently an extra window (at
least on desktop) the UserDetailDialog will reparent itself to the
soon-to-be-destroyed scanner window.
It isn't immediately obvious when to close the window, other clients
(e.g. Element Web) has a "Got It" button in addition to the regular
dialog close button.
This super helpful and nice dialog went mostly unused, especially if you
only joined links to rooms through matrix.to or within NeoChat itself.
The reason why this never showed up for said links is because we were
greedily overwriting the "action". I don't think the code made solid
sense anyway, so I redone it a bit so there's a clearer
"join_confirmed" our UI uses. I added a test case to showcase this
working.
This should allow the devices page to hide the "Verify this Device"
warning, once you actually complete verification. I also made sure to
update the other consumer - the menu item under the user menu.
Additionally, I also fixed the password field not being automatically
focused when trying to remove a device.
We use error banners for intermittent errors (failing to join a room),
along with more long-standing/important errors (like going offline.) And
due to the nature of how we manage banner visibility - for example, the
online check could accidentally hide joining rooms errors which is
pretty bad.
To fix this, each error banner is assigned an id. All errors can still
overwrite each other as they could before, but they can only hide
banners of their own kind.