Make return/enter create a newline on mobile. This is the traditional behaviour in other messengers as the send icon and return have are the same time to access and solves the linked issue.
Closesnetwork/neochat#466
(cherry picked from commit afe8a2a5e4)
- Add the ability to set the deafult url preview setting for the room if you have sufficient power level.
- Add the ability for the user to set the desired url preview setting.
network/neochat#560
(cherry picked from commit 81c73037ca)
Improve the handling of text both when sending and receiving.
The main feature is to fix the linked bug (and a host of others that are unreported but similar) which is caused by the fact that we don't properly clean html. This mr does that as per the matrix spec https://spec.matrix.org/v1.5/client-server-api/#mroommessage-msgtypes. So any disallowed tags or attributes are removed and it does the special handling for certain attributes.
Additionally the functions are also designed to cover any other text formatting required, particularly fro received strings.
The receive side is covered by 2 functions `handleRecieveRichText` and `handleRecievePlainText`. The rich/plain in the function name refers to the output type not the input type (both can take plain and rich input), so `handleRecieveRichText` is called to get a string suitable to go in a rich text control and `handleRecievePlainText` for a plain control.
The functions also handle the following some of which was previously handled by `eventToString` in `NeoChatRoom`:
- Strip and reply from the string
- Format any user mentions
- Linkify links in plain strings
- Handle mxc urls in rich text (uses the new `room->makeMediaUrl` functionality from libQuotient)
- `handleRecievePlainText` also deals with markup making `NeoChatRoom->subtitle` redundant
There is also an extensive test suite which defines the behaviour and the best way to review this is probably to look at the tests and decide whether you agree with the expected output given the inputs and/or if there is any missing behaviour.
The final aim especially with the test suite is to give us a framework to make further updates in the future easier and hopefully prevent a new feature breaking old behaviour with the tests.
BUG: 463932 \
BUG: 466330 \
BUG: 466930
(cherry picked from commit f6ba4f2ecd)
Add the ability to see other user's read markers.

Implements network/neochat#133
(cherry picked from commit 23303c0483)
Remove the global menu and move explore and new chat/room buttons to new `ExploreComponent.qml`.
This is designed to sit in the header of the `RoomListPage` and will only be visible when the room list is. The other settings have just been removed as they are covered by the `UserInfo` component and quick can be done form the decoration or system tray.
When wide\

Collapsed mode\

Since commit eee93e0f1, the ChatBar has a conflicting shortcut that
takes precedence even when it doesn't do anything, so that the Escape
shortcut of RoomPage is never actually invoked any more.
Fix this by using Keys.onShortcutOverride() instead in ChatBar and
accepting the event only when it actually cancelled something. So if
you're writing a reply, the first time pressing Escape cancels the reply
and the second one calls the RoomPage shortcut that goes to the
RoomListPage.
This is a key combination that doesn't seem to be used either in NeoChat
nor with a common meaning in other chat clients, so let's use it for
switching the user.
- Make sure the connection to the room's chatBoxEditIdChanged signal is made so that the edit box gets filled.
- Make sure the minimum height and preferred width are available to the loader so they can be set and dynamically updated.
BUG: 465934
Update linkpreviewer to minimise the number of resizes.
- There is now a placeholder loading element to hold space while the data is obtained
- The component starts with a set size but can be expanded to see the whole item.
- The expand/contract button is only visible on hover
- The default size is picked to show 3 lines of text (1 heading and 2 description, 2 heading and 1 description, etc)
This is designed to help with the timeline scroll jumping CCBUG: 463235 by minimizing the amount of resizing for items in the timeline.
Before

After when compressed

After When expanded

After Loading

Implement folding sections for multiple consecutive state events. This also reworks some of the aggregated text output:
- Only new days cause a new section
- The aggregated text starts with either a single username or n users
- If the same user did the same action mutltiple times it will be in the aggregated text a user did x n times
- When there are multiple authors in a block with multiple state event types it will use or rather than and before the last event. e.g 3 user left the room or joined the room.
Folded

Unfolded

Implements network/neochat#90
This is mostly a stylistic rework of the chatbar but there are some buxfixes / improvements in here as well. The aim was to make the chatbar so it's size was managed in the same manner as the timeline in both bubble and compactmode in the same manner as network/neochat!476.
The other features are:
- Replies, attachments and edits now look like they are inside the chatbar and use a similar styling to edits in message bubbles
- Replies and edits now part of the message so they arte part of the ScrollView and will scroll away when the text is long
- ~~The emoji picker is now a popup so it doesn't mess with the timeline layout when activated~~ (done in network/neochat!697)
- ~~Emoji dialog is now no longer required as the picker itself is a popup now~~ (no longer the case see above)
- The scrollbar now sits on the right of the chatbar actions rather than weirdly to the left
- The action icons will always stay in the same place even as the chatbar gets taller
Updated\

Scrollbar behaviour before

Scrollbar behaviour after

This patch fixes two key issues:
* `?` is considered part of the URL, even if there might not be anything past it. I've seen people now putting spaces after URLs to get around this issue.
* `)` is also part of the URL, as well as `:` despite those not being valid characters at the end of URLs.
When sending an image as an attachment, the message you type into the
chat box becomes its caption. However, it's not clear when in the chat
box itself, which confusingly says you're typing a message.
Before this patch, the `ssoUrlChanged` signal might emitted before the URL actually get changed. This patch ensure the signal emitted at the correct place, and also disable the Login button before `LoginHelper` done its work.
To test this change, you can simply enter `@a:mozilla.org` (or whatever the account name is) and attempt to login it by click "continue". Then click the "Login" button and see if the first click can let your browser open the SSO login URL.
Fix Crtl + F not working by only having the shortcut assigned to a single searchfield.
- Ctrl + F is now for the roomlist search
- The user search in the room drawer is now ctrl + shift + f
- for the emoji picker and qucik switcher these have the shortcut removed and focus is managed by the popup.
BUG: 462524
Improve the initial resizing of an image in the timeline by always looking to see whether sourcesize or image.info is populated first.
This allows the actual size of the image to be calculated as soon as possible while still maintaining the fix fo CCBUG: 460205
May also help CCBUG: 463235 I need help testing this it currently no longer happens for me.
* Use Kirigami.Units.gridUnit * 2.5 for normal emoji
* Use Kirigami.Units.gridUnit * 3 for custom emoji
* Add small background padding to delegate
* Add rounded hover effect
Signed-off-by: Carl Schwan <carl@carlschwan.eu>
This converts the emoji dialog in the chatbar to be the same popup as for reactions. This includes:
- EmojiPicker and ReactionPicker were already similar and are made identical, as such ReactionPicker no longer needed
- Emoji dialog used for both reactions and chatbar emojis
- Add some parameters to allow for different use cases (include custom emojis and whether selection closes the popup)

I've made few possible fixes for the typing notification getting stuck for long periods of time.
I could use some help testing these to see if they help others too.
For me the typing notification doesn't linger around that long after these changes.