First make sure that the global setting is tied into the room setting, previously it was a bit of a patchwork that worked more by luck than judgement. The two levels of global and room level are properly tied together in a hierarchy.
Add a message in the room when global notifcations re turned off. This has caused confusion in the past when people don't realise there are 2 levels.
The current text has invited a lot of confusion around how notifications
work in NeoChat, because it mentions "push notifications". Some users
take it to mean that somehow the notifications appear in the background,
but that's only supported if built with KUnifiedPush.
To make it super clear, let's change the description dynamically based
on whether:
1. NeoChat is built with KUnifiedPush support.
2. We were able to connect with the KUnifiedPush daemon and your server
has a push gateway.
Currently the way we show invite notifications is sub-optimal. We did it
during the initial room state load, which meant it shows an invite
notification *every time* you opened NeoChat. This gets annoying very
quickly if you have any pending invitations you don't want to take
action on just yet.
Instead, let's handle this in NotificationsManager directly, and also
remove some scaffolding now that it isn't plumbed through
NeoChatRoom/NeoChatConnection.
Right now NeoChat (or more technically, libQuotient) decides to use
encryption by default in new chats. Some users may not prefer or need
this, so a new option is added under Security to change this behavior.
BUG: 498375
This adds UI for MSC4025 to the account deactivation dialog, if the
server supports it. We also switch away from our
customDeactivateAccountJob to libQuotient's.
Fixes#670.
Since _ls is now deprecated this is removed in favour of L1, I've also taken the oportunity to replace QStringLiteral and QLatin1String with their shortened form while we're at it.
There are also a few instances where the string literal type has been switch, the general rule being to use the one that matches the function type or value being compared to avoid conversions.
Rework notifications manager to no longer be a singleton, but a component of controller.
The dependency on it for neochat room and connection is also removed.
Have controller link to neochatconnection for errorOccured rather than call directly to remove dependency on controller.
For all the same reasons as network/neochat!1926
Move showMessage to RoomManager and merge warning in. A new Message type enum is created aligned with the Kirgami.MessageType used by Kirigami.Banner to avoid needing to translate from 2 enums.
showMessage is also sent as a signal from NeoChatRoom (and via the room from ActionsModel), this removes the need for them to have a dependency on Controller (and RoomManager). While not necessarily the cause of Windows crashes the spaghetti dependencies of RoomManager and Controller throughout the code base has made debugging that harder so this aims to simplify that as well.
Matrix currently has a significant moderation loophole, thanks to
invites. Right now, anyone can invite anyone to a room - and clients
like NeoChat will gladly display these rooms to them and even give you
a notification.
However, this creates a pretty easy attack since room names and avatars
are arbitrary and this is a known vector of harassment in the Matrix
community. There's currently no tools to block this server-side, so
let's try to improve the situation where we can.
This adds a new setting to the Security page, wherein it allows you to
block invites from people you don't share a room with. This prevents the
notification from appearing and NeoChat will attempt to leave the room
immediately.
Since this depends on MSC 2666 - a currently unstable feature - the
server may not support it and NeoChat will disable the setting in this
case.
Matrix currently has a significant moderation loophole, thanks to
invites. Right now, anyone can invite anyone to a room - and clients
like NeoChat will gladly display these rooms to them and even give you
a notification.
However, this creates a pretty easy attack since room names and avatars
are arbitrary and this is a known vector of harassment in the Matrix
community. There's currently no tools to block this server-side, so
let's try to improve the situation where we can.
This adds a new setting to the Security page, wherein it allows you to
block invites from people you don't share a room with. This prevents the
notification from appearing and NeoChat will attempt to leave the room
immediately.
Since this depends on MSC 2666 - a currently unstable feature - the
server may not support it and NeoChat will disable the setting in this
case.
- Refactor and cleanup code
- Don't paginate through notifications - it spams the server with requests and realistically only contains anything relevant on startup after a long time, in which case you're going to lose some notification anyway
- Only show newest notification for the respective room, closing the old notification if one exists
- Only show text of this notification
BUG: 475228
A category won't be shown if there are no relevant IDs (will add the ability to add new ones later).
Part of network/neochat#565

- Have LinkPreviewers stored in NeoChatConnection so that they don't have to be reloaded everytime the MessageContentModel is refreshed
- This means the link is never changed (it will be swiched for a new previewer with the new link)
- LinkPreviewers are stored by URL so they can be re-used by any event with the same URL
BUG: 484927 (because the offending code is ripped out)
Make sure that the neochat can handle switching connection when the current one is logged out. This is mostly about using QPointer to handle use after free issues due to room objects being deleted.
Make sure that the new rules for counting notifications for muted, mention and low priority rooms is applied consistently to the room list, space drawer and the task manager notification badge
implements #644
Add the ability to search in the user directory for friends.
This adds an option in roomlist when on the friends tab and opens a search dialog when clicked. The new search model searches the user directory for the given filter term.
Update the UX to refer to structure direct chats as friends. The direct chats are pulled into their own tab in the space drawer.
The `UserDetailDialog` is also updated to check whether a direct chat already exists and if not ask to invite as friend.
