This was discovered none other than Bug Catcher Nate, while in the TWiKS
room. That room doesn't have a canonical alias set (yet) and that
exposed some UX problems around aliases in NeoChat.
First, the non-canonical alias isn't shown in the info drawer despite
being the only alias available. This is something that Element actually
does, and now NeoChat does too.
Second, NeoChat will try to copy the room's internal Matrix ID (which is
not that great) to the clipboard because it looks for the canonical
alias. Surprisingly, Element also does this but now NeoChat doesn't.
(cherry picked from commit 86fd2e8e1e)
As seen in the bug report, roomEvent could be null and then we get a
nice and simple null-access error. We should be careful before trying to
use it.
BUG: 502687
(cherry picked from commit a1513b30cd)
This prevents doing actions like zooming in your screen (Meta+Equals)
because it will tripper shortcutOverride and close the menu. Instead, we
shouldn't block shortcuts but still allow closing when Escape is
pressed.
This *does* block all NeoChat shortcuts when the completion menu is
open, but personally I think this is fine. If you have this open, you
really should finish your message first!
(cherry picked from commit fda84a6aac)
This was previously fixed to the size of the text area itself, which
could be small. We also have a bug where the text area *itself* is like
one character big, so this helps there too.
The popup is also given a margin of 0 so it is always positioned within
the bounds of the window.
BUG: 503483
(cherry picked from commit 142312d87d)
This only seems to happen when the window is maximized, specifically
the height of the window. This seems to be a weird TextArea issue (or
something else in our TimelineView) but until that's found out, a
Qt.callLater will prevent this annoying crash.
BUG: 503846
(cherry picked from commit 906fb97259)
This was incorrectly capitalized, so I just went ahead and properly
capitalized it so we stop making this mistake!
(cherry picked from commit 80923a2025)
They changed how margins behave when there's no navigation buttons in 7b02df40381b28de97fab1dd8d97182778c242df
so we are actually adding more padding ontop of the existing one.
(cherry picked from commit d51e68e9e2)
Co-authored-by: Joshua Goins <josh@redstrate.com>
Make sure that ChatDocumentHandler can handle the document being changed to a nullptr.
BUG: 501950
(cherry picked from commit 97d5be9d81)
3f287b20 Make sure that ChatDocumentHandler can handle the document being changed to a nullptr.
Co-authored-by: James Graham <james.h.graham@protonmail.com>
It seems like the case is possible as we already are treating the case
in isUserBanned. Doesn't seem ideal as it shows "" where the username
should be but it's better than a crash.
(cherry picked from commit df9a7292b9)
Co-authored-by: Aleix Pol <aleixpol@kde.org>
This is because we only check if the last message component != Text,
because that handles it's own edit strings. Quote components do that
too, so if we don't exclude it there ends up being two (edited) strings
in one message.
(cherry picked from commit 5ef4ab0756)
This was a mistake in the code that was designed to remove the outside
paragraphs, which seems to be to make way for the quotation marks we
add around the text. Instead of doing that (which turns out, is very
brittle and breaks on multiple paragraphs) insert the quotation marks
*inside* of the paragraph tags.
A test case is added for this as well.
(cherry picked from commit 704505958e)
We realized that images don't display in link previews anymore, because
QML is terrible and this property is a QUrl, so when we call .length it
silently fails and never loads the image. This is easily fixed by
calling .toString().
There's also another bug where the title ie elided way too greedily, but
we can simplify the elision check and fix the bug at the same time.
No more "Hom..."!
(cherry picked from commit 2546d79f26)
Our HIG explicitly says we can do this for links, and these components
are literally giant links. This might also help differentiate these from
similar looking components like quotes for desktop users.
(cherry picked from commit c3404936fd)
For long links, this ends up going "off" the window (not really of
course.) One good example is Bugzilla filter URLs which are ungodly
huge. So eliding these just makes it look better, browsers do this too.
(cherry picked from commit ec635d7de3)
When joining remote rooms we have to specify another homeserver (that is in the
room) to help us join. The matrix documentation is a little unclear what to do
in this scenario, so instead of giving up let's at least brute force it with the
server in the alias or room id.
This *does* work and allows my server to join rooms in NeoChat I otherwise
couldn't.
BUG: 487253
CCBUG: 491359
FIXED-IN: 24.12.3
This is easy to reproduce in the following scenario with a bunch of
half-completed emojis: ":a :a :a :a". Trying to complete anything but the last
one starts replacing parts of the message because it only considers the last
colon to the current completion identifier.
This change fixes that and said scenario can no longer cause a message
massacare. This bug doesn't seem to affect the other completions because their
searching in the string was correct, but I made sure they all share the same
index now.
BUG: 479587
FIXED-IN: 24.12.3
I think we should put this feature in a more obvious place (and similar to other
chat applications.) Instead of it being buried underneath a menu, joining
spaces/rooms should have the space promenience as creating them - you're going
to be more likely to access this dialog more anyway.
The menu that has this action is now more discoverable, and this menu item is
plagued with a bad UX - when you tap on it nothing obvious happens! To people
not familiar with device verification they will think this is a bug, but in fact
all they need to do is open another verified session on another device.
So now there's a dialog explaining that the next step is to do just that. This
dialog also closes once the verification session starts, but the user has the
option to close it in the meantime.
First make sure that the global setting is tied into the room setting, previously it was a bit of a patchwork that worked more by luck than judgement. The two levels of global and room level are properly tied together in a hierarchy.
Add a message in the room when global notifcations re turned off. This has caused confusion in the past when people don't realise there are 2 levels.
It isn't the right kind of interaction on a computer with a mouse or
trackpad, it should be relegated to touchscreen only. This should
hopefully cover everything from room list delegates to messages.
I figure that not many users know there's a secret and super useful
account menu. Right-clicking or long-pressing opens this menu.
Additionally, tapping your avatar brings up the "Accounts" settings for
some reason. Worse, there's no indication of any of this functionality
or why we're hiding two separate functions here.
Instead, let's make it a ToolButton but keep the general appearance the
same. That makes it act and feel more like a regular button, and
pressing on it will open the account menu. The shortcut to the accounts
settings is removed, there's plenty of other ways to get there.
This doesn't apply instantly, it opens a dialog to confirm with you and
optionally add a message. According to the HIG (and just a good idea in
general) it should be marked with ellipses.
The current text has invited a lot of confusion around how notifications
work in NeoChat, because it mentions "push notifications". Some users
take it to mean that somehow the notifications appear in the background,
but that's only supported if built with KUnifiedPush.
To make it super clear, let's change the description dynamically based
on whether:
1. NeoChat is built with KUnifiedPush support.
2. We were able to connect with the KUnifiedPush daemon and your server
has a push gateway.
Tapping on a notification here doesn't close the window. Additionally,
you need to tap it several times for NeoChat to scroll up in a room.
Considering all of this, it would make more sense for this window to be
non-modal for now so you can have the Notifications window open while
using the main NeoChat window.
Currently the invite page kinda sucks. If someone invites you to a room,
you have no idea who from the UI - which is a safety issue.
Now the invite page shows you who invited you, and it has a slightly
different layout & text for one-on-one chats and room invites.
Also the buttons on this page are improved with fixed capitalization
and icons!
Move the reaction delegate into the bubble so it can be instantiated by the Content model. This aims to make sure we only instantiate it when needed rather than for every event. You can now hover the event to show the ReactionComponent with a button to add a reaction if none are currently present
Added bonus ReactionModel no longer needs an event pointer, the event ID is enough to get reaction from the room so things are less likely to blow up.
The only way to check a user's power level is to haul yourself over to
the member list, which is cumbersome but also hard to parse - especially
if a room has lots of members.
This adds the user's power level to the existing details dialog. For
example, this makes it easier to identify someone as a moderator if they
sent a message in the room.