Create Message attached property to propagate parameters like room, timeline, index and maxContentWidth down to the message content avoiding lots of boilerplate
There is no need for NeochatConnection to depend on ThreePIdModel and also this means it's not in memory when not needed.
Also a little cleanup to make sure only a single job can run at a time.
When joining remote rooms we have to specify another homeserver (that is in the
room) to help us join. The matrix documentation is a little unclear what to do
in this scenario, so instead of giving up let's at least brute force it with the
server in the alias or room id.
This *does* work and allows my server to join rooms in NeoChat I otherwise
couldn't.
BUG: 487253
CCBUG: 491359
FIXED-IN: 24.12.3
This is easy to reproduce in the following scenario with a bunch of
half-completed emojis: ":a :a :a :a". Trying to complete anything but the last
one starts replacing parts of the message because it only considers the last
colon to the current completion identifier.
This change fixes that and said scenario can no longer cause a message
massacare. This bug doesn't seem to affect the other completions because their
searching in the string was correct, but I made sure they all share the same
index now.
BUG: 479587
FIXED-IN: 24.12.3
I think we should put this feature in a more obvious place (and similar to other
chat applications.) Instead of it being buried underneath a menu, joining
spaces/rooms should have the space promenience as creating them - you're going
to be more likely to access this dialog more anyway.
The menu that has this action is now more discoverable, and this menu item is
plagued with a bad UX - when you tap on it nothing obvious happens! To people
not familiar with device verification they will think this is a bug, but in fact
all they need to do is open another verified session on another device.
So now there's a dialog explaining that the next step is to do just that. This
dialog also closes once the verification session starts, but the user has the
option to close it in the meantime.
First make sure that the global setting is tied into the room setting, previously it was a bit of a patchwork that worked more by luck than judgement. The two levels of global and room level are properly tied together in a hierarchy.
Add a message in the room when global notifcations re turned off. This has caused confusion in the past when people don't realise there are 2 levels.
It isn't the right kind of interaction on a computer with a mouse or
trackpad, it should be relegated to touchscreen only. This should
hopefully cover everything from room list delegates to messages.
I figure that not many users know there's a secret and super useful
account menu. Right-clicking or long-pressing opens this menu.
Additionally, tapping your avatar brings up the "Accounts" settings for
some reason. Worse, there's no indication of any of this functionality
or why we're hiding two separate functions here.
Instead, let's make it a ToolButton but keep the general appearance the
same. That makes it act and feel more like a regular button, and
pressing on it will open the account menu. The shortcut to the accounts
settings is removed, there's plenty of other ways to get there.
This doesn't apply instantly, it opens a dialog to confirm with you and
optionally add a message. According to the HIG (and just a good idea in
general) it should be marked with ellipses.
The current text has invited a lot of confusion around how notifications
work in NeoChat, because it mentions "push notifications". Some users
take it to mean that somehow the notifications appear in the background,
but that's only supported if built with KUnifiedPush.
To make it super clear, let's change the description dynamically based
on whether:
1. NeoChat is built with KUnifiedPush support.
2. We were able to connect with the KUnifiedPush daemon and your server
has a push gateway.
Tapping on a notification here doesn't close the window. Additionally,
you need to tap it several times for NeoChat to scroll up in a room.
Considering all of this, it would make more sense for this window to be
non-modal for now so you can have the Notifications window open while
using the main NeoChat window.
Currently the invite page kinda sucks. If someone invites you to a room,
you have no idea who from the UI - which is a safety issue.
Now the invite page shows you who invited you, and it has a slightly
different layout & text for one-on-one chats and room invites.
Also the buttons on this page are improved with fixed capitalization
and icons!
Move the reaction delegate into the bubble so it can be instantiated by the Content model. This aims to make sure we only instantiate it when needed rather than for every event. You can now hover the event to show the ReactionComponent with a button to add a reaction if none are currently present
Added bonus ReactionModel no longer needs an event pointer, the event ID is enough to get reaction from the room so things are less likely to blow up.
The only way to check a user's power level is to haul yourself over to
the member list, which is cumbersome but also hard to parse - especially
if a room has lots of members.
This adds the user's power level to the existing details dialog. For
example, this makes it easier to identify someone as a moderator if they
sent a message in the room.
This is the same functionality that /myroomnick does, but it's now
exposed in a much more accessible place in the UI. A new page to the
room settings is added to configure your profile in the room. It's
currently limited to a display name.
Eventually this will be expanded into an actual list you can look
through, but this can at least give you an idea the
number of rooms this user shares with you. If the user doesn't share any
rooms with you (e.g. they left) then the label is hidden.
This fixes some odd UX where you tap on someone's user in a search or
pinned messages window, but it opens in the NeoChat main window instead.
Fixes#681
The focus here is to make threads use the standard message content system rather than having a special implementation.
To achieve this the threadroot content model will now get a thread body component which will visualise the thread model with all the other messages. The latest message in the thread will then just ask for the thread root content model and show that.
Note: in order to stop a cyclical dependency with MessageComponentChooser and new base version has been added which is just missing ThreadBodyComponent and and the main version is now inherited from that with ThreadBodyComponent added.
Currently the way we show invite notifications is sub-optimal. We did it
during the initial room state load, which meant it shows an invite
notification *every time* you opened NeoChat. This gets annoying very
quickly if you have any pending invitations you don't want to take
action on just yet.
Instead, let's handle this in NotificationsManager directly, and also
remove some scaffolding now that it isn't plumbed through
NeoChatRoom/NeoChatConnection.
It seems that there are no guarantees that we will have a room member event available when a message has arrived especially early on after room load so we should create member object unconditionally and make it the responsibility of the caller to only ask for real senders.
BUG: 498649
Right now NeoChat (or more technically, libQuotient) decides to use
encryption by default in new chats. Some users may not prefer or need
this, so a new option is added under Security to change this behavior.
BUG: 498375