This MR deals with only sending threaded messages. Showing threads will turn up in a follow up. This allows you to start a new thread by clicking reply in thread to a normal message.
You can also do a threaded reply to a threaded message in the main timeline at the moment because those messages aren't shown in a separate thread timeline yet but will be in future.
Move the functionality to cache the contents of a chat bar from the room directly and to a new ChatCache object. This works pretty much the same with a few extra check and balances, this also made it easy to put a test suite around the functionality so I did. The current functionality should be identical to what exists.
This is in prep for threads which will require managing even more caches if we create one per thread.
So the original space parent and child stuff was technically a bit naughty in that it allowed multiple rooms to be set as the canonical parent. Because while a room can have multiple parents only one should be canonical. This adds the following:
- When adding a child or parent there is an extra check to select if the new parent should be canonical
- Any parent can be selected as the canonical one from the room settings
- All functions ensure that there is only ever one canonical parent by ensuring all others are false when a new one is set.
Add a space homepage with the ability to both create new room and add existing rooms to the space. This uses a tree model for the space hierarchy and will go to any number of levels. The user should only see the add options if they have appropriate permissions.
This MR also combines the create space and room pages and adds a lot of optional functionality for managing space children.

Rework the file menu so that it no longer relies on having a reference to the media delegate to manage a download for either opening externally or copying to clipboard. This allows the menus to be moved out of the delegates and maximize components and have them accessed through RoomManager. This reduces duplication and reduces the number of components in an already heavy delegate.
Similar to text handler, pull out the disparate array of functions which format information from an event ready for display in the UI and put in a handler class with a test suite.
requires https://github.com/quotient-im/libQuotient/pull/686
Add missing #pragma once + missing include
* speeds up incremental builds as changes to a header will not always
need the full mocs_compilation.cpp for all the target's headers rebuild,
while having a moc file sourced into a source file only adds minor
extra costs, due to small own code and the used headers usually
already covered by the source file, being for the same class/struct
* seems to not slow down clean builds, due to empty mocs_compilation.cpp
resulting in those quickly processed, while the minor extra cost of the
sourced moc files does not outweigh that in summary.
Measured times actually improved by some percent points.
(ideally CMake would just skip empty mocs_compilation.cpp & its object
file one day)
* enables compiler to see all methods of a class in same compilation unit
to do some sanity checks
* potentially more inlining in general, due to more in the compilation unit
* allows to keep using more forward declarations in the header, as with the
moc code being sourced into the cpp file there definitions can be ensured
and often are already for the needs of the normal class methods
Still coming from Spectral, where they were taken from Quaternion, where they were dropped because they don't work as expected.
Also, soon to be removed from libQuotient itself.
Always use `NeoChatRoom::getUser` for getting user details in a room context.
- `MessageEventModel` now calls `getUser`
- `getUser` is now overloaded to also be able to take a `NeoChatUser*`
- add params to `getUser` that are needed for the model outputs
Restore the functionality to edit or reply to the last message in the `chatbar`.
This is achieved be moving the functions `getLastLocalUserMessageEventId` and `getLatestMessageFromRow` to `NeoChatRoom` as `editLastMessage` and `replyLastMessage` as `chatbar` no longer has access to `messageEventModel`.
The functions are also simplified as they only need to find the `eventId` and always from row 0 as this was the only use of the functions.
BUG: 469733
Make sure that the `updateNotificationState` function is called when the base state is loaded so that new rooms after startup have a valid notification state.
Fixesnetwork/neochat#583
- Update the message event and user models so that the full source url is output.
- Separate the reply author into its own role
- Create an empty user object that can be passed so that the QML code no longer needs to check if certain parameters exist.
- Make avatarForMember return and empty QUrl if a valid avatar cannot be found and make use in the user and event models
As well as cleaning up the QML this should also stop the QML Image: Media id '' doesn't follow server/mediaId pattern spam in the log.
- Update the conatainsUser function to use memberState so that invites do not show up as being in the leave state.
- Update the InviteUser page to use Kirigami.BasicListItem and make the invite button remain visible but be untoggleable when the if user has already been invited.
closesnetwork/neochat#202
- Now has tabs setup as more features are added
- First extra tab has basic server info
- Use mobileform to make it look nicer
- For the room data tab allow the room to be changed from within devtools
- For the room data tab allow m.room.member events to be filtered out so other event types can be found easily
- For the room data tab allow viewing room account data
network/neochat#557