Currently we effectively create the reactions list in EventHandler then pass that data into a model. This reworks the model so that we just pass in a room and an event and it grabs it's own data. This means that:
- the functions in event handler are no longer required
- the model can update itself to add/remove reactions so no need to handle that in MessageEventModel
- MessageEventModel only needs to create new ReactionModels or remove old ones when no reactions exist anymore
A basic test suite has also been created for the ReactionModel
Refactor PollHandler to make it more reliable. This ended up with much more code than I expected as the original intent was just to stop a crash when switching rooms.
- Using a event string was flaky, changing to using an event reference is more reliable.
- Since we're only creating them from NeoChatRoom there is no need to to be able to set properties from QML so only read properties.
- Pass from the MessageEventModel rather than an invokable method.
- Create a basic test suite
- Create properties in PollHandler to remove the need to use content in PollDelegate, this means content is no longer a required role.
The fixes include:
- improving the timer to make it more reliable
- making sure a read marker is added when changin rooms, this is needed when the messages have already been loaded.
- increase the default timer to 10s to avoid the read marker disappearing and being re-added when a message arrive in quick succession.
BUG: 465300
Cleanup leftover issues from moving ReplyComponent away from GridLayout.
- Remove leftover GridLayout properties or references to them or convert as required
- Remove unneeded Item wrapper
Erroneous activations of the D-Bus service could cause the daemon to be
launched without any messageReceived signals being called (which then
hooks up the notifications to quit the app.) Now there's a five-second
timeout to prevent it from living too long.
I don't think it possible to open settings without an account connected anymore, however just to make sure I've made sure that a nullptr connection is handled in `AccountEmoticonsModel`.
BUG: 478024
Make sure that custom emojis in inline code blocks are not turned into images.
By calling preprocess text in `texthandler` the whole function can be simplified as it will now never be called on any text inside any code block (which was the reason for all the split stuff previously).
BUG: 477512
This will cause the name to show up more often than necessary, but that's better than not showing it at all, which leads to messages being attributed to the wrong person.
The root cause here is a mismatch in event visibility between EventStatus::Hidden and filterAcceptsRow in MessageFilterModel, which will be fixed in a future patch.