There seem to be problems with the model not updating correctly when the room is set. This fix is a bit dirty, but seems to work well enough
BUG: 493197
It feels weird to have anything that needs MessageComponent have to depend on all of MessageContentModel and pull in it's dependencies. This moves MessageComponent into its own header.
Move showMessage to RoomManager and merge warning in. A new Message type enum is created aligned with the Kirgami.MessageType used by Kirigami.Banner to avoid needing to translate from 2 enums.
showMessage is also sent as a signal from NeoChatRoom (and via the room from ActionsModel), this removes the need for them to have a dependency on Controller (and RoomManager). While not necessarily the cause of Windows crashes the spaghetti dependencies of RoomManager and Controller throughout the code base has made debugging that harder so this aims to simplify that as well.
Turns out trying to manage pointers in the model is a bad idea so only save eventId in MessageContentModel, events pointers will now only be obtained temporarily then discarded to avoid both creating additional copies of the event in the model and potential sources of crashes.
This also creates a basic unit test that we can add to going forward.
Change the generic representations of events in event handler to always have a full string to aid translation.
The aggregated list is then converted to be a simple list of single event generic descriptions to avoid string puzzles.
Fixesnetwork/neochat#638
BUG: 466201, BUG: 491024
Before this commit, NeoChat has two methods of detecting whether or not a piece
of text was an emoji. One is through a regex, and the other is by using the ICU
library. The two methods are used in different parts of the code.
This commit removes the regex detector and instead uses ICU for all the places
where NeoChat needs to figure out whether or not a string is an emoji. This
fixes increasing the font size for messages that only consist of emoji when
certain emoji are used that the regex did not handle (such as the transgender
symbol and transgender flag emojis).
Make sure that if default permissions or basic permissons are not present in the power level event that they are set properly when changed rather than in the event section.
Also define some of the commonly used strings
BUG: 491371
{width=148 height=210}
Note: there is still an issue where after starting a new thread the threaded messages only appear after a restart as the root event needs re-downloading from the server to get the thread info added. My plan is to tackle this next.
This will hide the content when a user ignores and re show it if unignored in the same session.
Note: If the client is restarted the rely will be blanked as the server refuses to send the message. However if unignoring a restart is currently required to get the full timeline back. This can't be trivially fixed as it takes a bit of time for the server to deal with the unblock and allow the message to be downloaded. With no signals available to jump off we'd just have to poll the endpoint which considering this is not going to happen often seems like a bad idea for minimal gain.
Closesnetwork/neochat#657
- Clear out unused functions
- All functions are now static
This is because we pretty much always used it in the form:
```
EventHandler eventHandler(room, event);
eventHandler.function();
```
This simplifies it all to a single call.
So at the moment this remains behind the feature flag as this only adds a threadmodel and a basic visualisation. There is much more to come to get it ready for full release.
The content models were stored in the hasmap under the same key, since they all don't have a valid event id yet.
Store them under their transaction id instead.
BUG: 491277
- Manage MessageContentModels properly so we don't leak memory creating new ones every time the role is refreshed.
- Parent and reply MessageContentModels to their message to make sure they get cleaned up when the parent is deleted.
- Make sure ReactionModels are cleaned up on room change to stop that list just growing.
The intention is that NeochatRoomMember can be created passed to QML and then be fully managed by it. It effectively just grabs the current RoomMember, calls the correct function then discards it so that we don't end up trying to access an already deleted state event.
Update the user model so it also sorts by power level and update how we initialize the model to improve performance.
The following is also changed:
- Store a single `UserListModel` in `RoomManager` and use it for everything, this means we don't create extra models (incluiding the long initialisation for each in big rooms)
- By using the single model once it has loaded the users of the new room opening and closing the draw now happens instantly (previously the model would have to be loaded every time the drawer was opened).
- To stop the initial loading and room change of Neochat slowing down (as the `UserListModel` would be loaded before the `TimelineView` is shown) the initialisation of the model is delayed until the `TimelineView` has loaded. This prioritises showing some messages in the timeline over populating the model so in large rooms the user list will initially be blank, but this keeps the initial load snappier.
Create a list model for read markers. The primary reason is to stop `RoomMembers` being accessed after their state event is deleted. With this the read marker doesn't pass and `RoomMember` objects to qml.
- move the logic for remembering local filenames from
messagecontentmodel to neochatroom
- use it also when maximized and in context menu opening, to stop
re-downloading
- make onFileTransferCompleted signal connection one-shot (stops memory
leak)
- fix them vanishing after "opening" a file (they get downloaded to
/tmp/ without extension, which caused them to lose preview)
- make all text/plain mimetype files preview
- don't show them in Replies (in consistency with media components)
Make sure that the Author in the content model is only ever updated int he following circumstacnes:
- The member updates their displayname or avatar
- A previously hidden author line is shown
This is done by only doing a full reset on initialisation or when a previously hidden author is shown. The rest of the time we only reset the other content in the message, i.e. everything below the author line.