Separate out a base `MessageContentModel` that can be extended to get the component types from different places. This is used currently for `EventMessageContentModel` but will be used later as part of the rich chat bar.
All display text is now in the text component so it never needs special casing. This also cleans up some of the model parameters so more things come from attributes including location and file data (which was already a qvariantmap anyway).
Also cleaned up the itinerary and file enhancement views,
Add a dev setting to allow relations to be sent to any message using the right click delegate menu. This shouldn't be a main feature, but since it's technically allowed in matrix this will help any future debugging
Title this adds a number of options for when messages should be automatically marked as read for the user to choose from.
{width=480 height=262}
Make sure that a `MessageDelegateBase` is not used after free by a `MessageObjectIncubator` callback by tracking them and cleaning them up on deletion of a `MessageDelegateBase`
This does some further cleanup of RoomPage, mostly removing all the vestigial bits from when we could have multiple windows. But also stuff is moved to TimelineView where possible.
The loading placeholder is removed as TimelineModel already has this built in.
TimelineView now gets room from it's model. This is to ensure we're always using the same room as it which may not be true momentarily when RoomManager.currentRoom changes as the model does it's own reset sequence. This will prevent some race conditions in future (and which I already hit creating other MRs)
PollHandlers are stored in a QCache, which takes over ownership of the object. At the same time, PollHandler currently relies on its parent being the room.
Somehow, this didn't explode entirely, but only leads to minor problems like crashes on shutdown.
Refactor TimelineView to make it more reliable and prepare for read marker choice. This is done by creating signalling from the mode when reset which can be used to move the scrollbar to the newest meassage.
Some of the spaghetti is also removed so there is no need for ChatBar and TimelineView to talk directly.
The code to mark messages as read if they are all visible after 10s has been removed infour of just marking as read on entry if all are visible. This is temporary until a follow up providing user options is finished (although it will be one of the options)
It turns out that for whatever reason ListView.posiitionViewAtEnd() ignores any whitespace. This means that when we use the function it goes to the last delegate. This is no good as we have some padding at the bottom to make space for the typing indicator.
So the fix for this is stupid and involves adding a "spacer" delegate to the timeline beginning model which is completely invisible but qml see as a delegate so we can both leave the space and properly position the view at the end.
BUG: 501075
If it doesn't, then our roles start filling up the other Qt ones such as
AccessibleDescription. Instead we need to start UserRole (except for
DisplayRole of course.)
I accidentally broke this while trying to dance around the two new
overlapping TapHandlers, but this didn't work. What ended up happening
is that you couldn't right-click non-message delegates anymore (such as
images, files, etc.)
I *still* couldn't figure out how to get overlapping TapHandlers to
work, so I just switched to a MouseArea instead. This makes everything
work as expected now.
This merge request addresses a minor papercut in NeoChat's layout when using a screen magnifier.
If you are zoomed in on a conversation, typing indicators are generally invisible. This merge request moves them to align with actual messages, making them more visible to screen magnifier users like myself. That way, you can do the text chat equivalent of waiting for someone else to finish talking before you ramble on.
### Before

### After

We can un-clutter our message context menu, which we had to share
with user actions. (Even though we only had one so far.) I added one new
user-specific action which allows you to quickly mention the user in
chat. Otherwise you would've had to copy their username or use the
completion menu.
It's convergent on mobile, it still has the hover indicator and it also
is available through the AuthorComponent.
BUG: 486252
Normally if a malformed event is empty it will just be empty space - but
that looks buggy. Instead, we can add a message saying "This event does
not have any content."
BUG: 494093
This merge request works around an annoying startup hang that I introduced when adding text-to-speech to NeoChat. The previous implementation was a QML singleton that used the `TextToSpeech` QML component. Unfortunately that component blocks the UI thread when first loading it, while it connects to speech-dispatcher.
This MR just rewrites that singleton in C++, and moves initialization of QtTextToSpeech to the first time you read a message aloud. It doesn't fix the performance problem, but it at least stops it from affecting startup.
In the future, I'd like to move speech operations to a background thread to completely mitigate the initialization freeze.
Add a button to access all emojis from the message menu for when that button is not availble in the quick actions
requires libraries/kirigami-addons!362
This was previously fixed to the size of the text area itself, which
could be small. We also have a bug where the text area *itself* is like
one character big, so this helps there too.
The popup is also given a margin of 0 so it is always positioned within
the bounds of the window.
BUG: 503483
This only seems to happen when the window is maximized, specifically
the height of the window. This seems to be a weird TextArea issue (or
something else in our TimelineView) but until that's found out, a
Qt.callLater will prevent this annoying crash.
BUG: 503846
Replace HoverActions with an inline action component that appears on hover. There are only actions for reply and react if there is space the overflow button opens the normal message menu.
NOTE: the most recent update changes things slightly, from the images below the buttons are now top aligned because of potentially hige messages. The actions are also now disabled for compact mode as they never really made sense there anyway. The menu now has all options so no one is missing out.
For normal messages
{width=419 height=138}
When space is limited
{width=411 height=130}
User messages
{width=296 height=114}
BUG: 503784
I was hitting one more annoying crash with a backtrace inside QCache,
because we didn't set the ownership propetly for one last model. Now I
don't hit it anymore.
When you reveal a spoiler, it removes the background from the spoiler
block - effectively making it seem like regular text. There's also a
minor issue that we use the color scheme's textColor as the "spoiler
block" color, and it will usually end up white. Most chat programs have
typically used a dark background for spoiler blocks, even on dark
themes.
I killed two UX issues with one stone, first by making the spoiler block
color fixed (but mixed with the textColor, to ensure it's readable
regardless of Breeze Light/Dark.) And second by only changing the text's
visibility, not the background.
This doesn't need to be attached to an instance of MessageDelegateBase,
and avoid various problems when called from a MessageObjectIncubator
callback. (Because it needs access to the "this" pointer.)
Fixes a regularly occurring crash when switching rooms.
This should be set *before* we clean up the incubator, because it could
end up accessing invalid data when the incubator is freed. This fixes a
regularly occuring crash when switching rooms.
Most of the data in the objects will be empty, but at least a valid matrix id is provided.
This fixes missing data in some places in the UI (e.g., in HiddenDelegate)