First make sure that the global setting is tied into the room setting, previously it was a bit of a patchwork that worked more by luck than judgement. The two levels of global and room level are properly tied together in a hierarchy.
Add a message in the room when global notifcations re turned off. This has caused confusion in the past when people don't realise there are 2 levels.
Currently the way we show invite notifications is sub-optimal. We did it
during the initial room state load, which meant it shows an invite
notification *every time* you opened NeoChat. This gets annoying very
quickly if you have any pending invitations you don't want to take
action on just yet.
Instead, let's handle this in NotificationsManager directly, and also
remove some scaffolding now that it isn't plumbed through
NeoChatRoom/NeoChatConnection.
It seems that there are no guarantees that we will have a room member event available when a message has arrived especially early on after room load so we should create member object unconditionally and make it the responsibility of the caller to only ask for real senders.
BUG: 498649
Fix getting content models for old events in a search model by allowing for calling using the event. This gets past the intial checks and the content model itself can load the event from the server.
Requires network/neochat!2110 to fix the showauthor issue
Move the storage of MessageContentModels to the room in the same manner as memeber objects to prevent duplication but mainly to make the system easier to maintain going forward with things like threads for example. This requires the creation of a MessageContentFilterModel as the same model may be used in multiple places, sometimes with the author showning sometimes not.
Store NeochatRoomMember objects in the room so we don't duplicate them unnecessarily. This also adds a visible property for a room which is set true when shown by MessageEventModel and false when not, triggering the deletion of member objects. This mechanism will be used for other object types in the future.
Set KilledJobError to indicate it was canceled by the user
to avoid a bogus "finished" notification.
Sadly, fileTransferCanceled has been removed from libQuotient
so this lambda botch checking transfer status needs to be done.
Since _ls is now deprecated this is removed in favour of L1, I've also taken the oportunity to replace QStringLiteral and QLatin1String with their shortened form while we're at it.
There are also a few instances where the string literal type has been switch, the general rule being to use the one that matches the function type or value being compared to avoid conversions.
The problem lies in how media URLs work, in this case it the old
NeoChatRoom::avatarMediaId could pass a mxc url *or* a path that can
be put into root.connection.makeMediaUrl. So normal rooms with avatars
loaded, but never friends because room members gave the mxc URL.
Instead, change everything to use avatarMediaUrl which corrects this
issue by always passing a mxc URL to QML. This also removes the need to
call makeMediaUrl.
Fixes#675
Rework notifications manager to no longer be a singleton, but a component of controller.
The dependency on it for neochat room and connection is also removed.
Move showMessage to RoomManager and merge warning in. A new Message type enum is created aligned with the Kirgami.MessageType used by Kirigami.Banner to avoid needing to translate from 2 enums.
showMessage is also sent as a signal from NeoChatRoom (and via the room from ActionsModel), this removes the need for them to have a dependency on Controller (and RoomManager). While not necessarily the cause of Windows crashes the spaghetti dependencies of RoomManager and Controller throughout the code base has made debugging that harder so this aims to simplify that as well.
Turns out trying to manage pointers in the model is a bad idea so only save eventId in MessageContentModel, events pointers will now only be obtained temporarily then discarded to avoid both creating additional copies of the event in the model and potential sources of crashes.
This also creates a basic unit test that we can add to going forward.
This will hide the content when a user ignores and re show it if unignored in the same session.
Note: If the client is restarted the rely will be blanked as the server refuses to send the message. However if unignoring a restart is currently required to get the full timeline back. This can't be trivially fixed as it takes a bit of time for the server to deal with the unblock and allow the message to be downloaded. With no signals available to jump off we'd just have to poll the endpoint which considering this is not going to happen often seems like a bad idea for minimal gain.
Closesnetwork/neochat#657
- Clear out unused functions
- All functions are now static
This is because we pretty much always used it in the form:
```
EventHandler eventHandler(room, event);
eventHandler.function();
```
This simplifies it all to a single call.
So at the moment this remains behind the feature flag as this only adds a threadmodel and a basic visualisation. There is much more to come to get it ready for full release.
- Manage MessageContentModels properly so we don't leak memory creating new ones every time the role is refreshed.
- Parent and reply MessageContentModels to their message to make sure they get cleaned up when the parent is deleted.
- Make sure ReactionModels are cleaned up on room change to stop that list just growing.
The intention is that NeochatRoomMember can be created passed to QML and then be fully managed by it. It effectively just grabs the current RoomMember, calls the correct function then discards it so that we don't end up trying to access an already deleted state event.
Matrix currently has a significant moderation loophole, thanks to
invites. Right now, anyone can invite anyone to a room - and clients
like NeoChat will gladly display these rooms to them and even give you
a notification.
However, this creates a pretty easy attack since room names and avatars
are arbitrary and this is a known vector of harassment in the Matrix
community. There's currently no tools to block this server-side, so
let's try to improve the situation where we can.
This adds a new setting to the Security page, wherein it allows you to
block invites from people you don't share a room with. This prevents the
notification from appearing and NeoChat will attempt to leave the room
immediately.
Since this depends on MSC 2666 - a currently unstable feature - the
server may not support it and NeoChat will disable the setting in this
case.
Matrix currently has a significant moderation loophole, thanks to
invites. Right now, anyone can invite anyone to a room - and clients
like NeoChat will gladly display these rooms to them and even give you
a notification.
However, this creates a pretty easy attack since room names and avatars
are arbitrary and this is a known vector of harassment in the Matrix
community. There's currently no tools to block this server-side, so
let's try to improve the situation where we can.
This adds a new setting to the Security page, wherein it allows you to
block invites from people you don't share a room with. This prevents the
notification from appearing and NeoChat will attempt to leave the room
immediately.
Since this depends on MSC 2666 - a currently unstable feature - the
server may not support it and NeoChat will disable the setting in this
case.
Update the user model so it also sorts by power level and update how we initialize the model to improve performance.
The following is also changed:
- Store a single `UserListModel` in `RoomManager` and use it for everything, this means we don't create extra models (incluiding the long initialisation for each in big rooms)
- By using the single model once it has loaded the users of the new room opening and closing the draw now happens instantly (previously the model would have to be loaded every time the drawer was opened).
- To stop the initial loading and room change of Neochat slowing down (as the `UserListModel` would be loaded before the `TimelineView` is shown) the initialisation of the model is delayed until the `TimelineView` has loaded. This prioritises showing some messages in the timeline over populating the model so in large rooms the user list will initially be blank, but this keeps the initial load snappier.
- move the logic for remembering local filenames from
messagecontentmodel to neochatroom
- use it also when maximized and in context menu opening, to stop
re-downloading
- make onFileTransferCompleted signal connection one-shot (stops memory
leak)
Depends on https://github.com/quotient-im/libQuotient/pull/695
Currently basic just to show a working implementation using RoomMember. Currently only the room event and search models are moved over. Will change everything else over once the dependent pr is complete.