So I noticed that searching for messages feels "buggy". I dove into the
code and gave it a pretty nice refresh, I know you'll like it once you
try it!
Some of the issues I noticed and are now fixed:
* The search doesn't clear immediately when you clear the text box, it's
delayed like everything else. This also has the knock-on effect of
starting random network requests.
* If you now press the search button (either with a mouse, pen, etc. or
by the keyboard) the search delay timer was still running.
* The "nothing is here" placeholder message appears when the search
timer is running, making you think no messages were found.
These changes also help other places where SearchPage is used, not just
message search.
Apply all the required styling to show links, table, spoilers, etc in cpp. This also updates the method of revealing spoilers so now you can click to reveal then click again to hide.
This happens semi-frequently to me and others - we reply to a user who
has left the room. Sometimes this is useful (for example, bringing up a
previous topic) but in most cases this is accidental, and almost
guaranteed to happen if you turned off join/leave events.
So I added a reminder when replying - which manifests as a small label
in the chatbar - that the user has left and can't be notified of your
reply.
Update `ChatDocumentHandler` so `RoomManger` is no longer required for saving the text in the chatbar between room switches. This is achieved by allowing `ChatDocumentHandler` to get the correct `ChatBarChache` itself rather than having to have it passed from `ChatBar.qml`. This avoids any race conditions.
Separate out a base `MessageContentModel` that can be extended to get the component types from different places. This is used currently for `EventMessageContentModel` but will be used later as part of the rich chat bar.
All display text is now in the text component so it never needs special casing. This also cleans up some of the model parameters so more things come from attributes including location and file data (which was already a qvariantmap anyway).
Also cleaned up the itinerary and file enhancement views,
NeoChat will now generate thumbnails from the first frame of the video,
since we are loading it anyway. This makes the experience of exchanging
videos in NeoChat much nicer!
This button is currently hidden under the user menu, but it should be
shown more prominently - especially under the Devices settings. The
button under the user menu and this new one is now hidden when your
device is already verified.
This should prevent the easiest way of masquerading, and provide an \
important identifier for rooms. Note that *only* the room canonical
alias is shown, if it's not set then it's just the display name. This is
intentional as regular users rarely interact with room IDs, but they can
still check it elsewhere in NeoChat.
These were previously (unintentionally) filtered, but I wanted to add
them because without showing and caching them my DMs look extremely out
of order. And assuming that you get an unexpected "unable to decrypt"
event, you would want that room to "shoot to the top" anyway.
This was just a missed oversight during the refactoring, we need to pass
the hidden filter into NeoChatRoom::lastEvent so it doesn't pick up on
hidden events and push rooms to the top for no discernible reason.
Also, I simplified the function to take out the cached event handling,
because lastEvent is already doing that. The function is const now, too
and has some nicer comments.
Title this adds a number of options for when messages should be automatically marked as read for the user to choose from.
{width=480 height=262}
There were some cases that was hit that revealed some mistakes in the
code block checking code, which is now fixed. Basically, we just needed
to make sure the indices were updated at the right times. I also took
some time to clean up some of the comments, and magic numbers used here.
A new test case was added that was failing before in real-world testing.
This was discovered none other than Bug Catcher Nate, while in the TWiKS
room. That room doesn't have a canonical alias set (yet) and that
exposed some UX problems around aliases in NeoChat.
First, the non-canonical alias isn't shown in the info drawer despite
being the only alias available. This is something that Element actually
does, and now NeoChat does too.
Second, NeoChat will try to copy the room's internal Matrix ID (which is
not that great) to the clipboard because it looks for the canonical
alias. Surprisingly, Element also does this but now NeoChat doesn't.
This should allow for creating tests more easily than the python-based server, since we can poke at it from C++ code.
The idea is that each test creates the things it needs (rooms in a certain state, etc) programmatically instead of through
the json files we use for the other tests. This allows us to adapt the test data to each test as needed, without having to copy it around a lot.
Use the forget function to leave a room everywhere this is both for consistency and to reduce dependencies. This way no dependency on RoomManager is required to leave a room and since in all cases they have an object they can just call the function.
We can un-clutter our message context menu, which we had to share
with user actions. (Even though we only had one so far.) I added one new
user-specific action which allows you to quickly mention the user in
chat. Otherwise you would've had to copy their username or use the
completion menu.
It's convergent on mobile, it still has the hover indicator and it also
is available through the AuthorComponent.
BUG: 486252
Remove any dependencies on App from the spaces module. This requires moving some dialogs either to spaces, or libneochat if they're used more generically.
Create a new module for the room info drawer QML. This also requires moving some QML to LibNeoChat common with other modules. Finally all QML in roominfo is modifed to not depend on app.
Replace HoverActions with an inline action component that appears on hover. There are only actions for reply and react if there is space the overflow button opens the normal message menu.
NOTE: the most recent update changes things slightly, from the images below the buttons are now top aligned because of potentially hige messages. The actions are also now disabled for compact mode as they never really made sense there anyway. The menu now has all options so no one is missing out.
For normal messages
{width=419 height=138}
When space is limited
{width=411 height=130}
User messages
{width=296 height=114}
BUG: 503784