I found that 50% of the time, NeoChat won't restore the last space but
instead get stuck at Home. Even worse, it will overwrite Home's last
opened room with the one from the space - resulting in really buggy
behavior.
The reason why this happens is partly due to the space hierarchy cache
(I think) but that's not the real problem in my opinion. During
setCurrentSpace, we needlessly update the last space & room config
despite us being the ones already reading it.
In addition to that I also refactored this code a bit to be more
consolidated and readable.
We were previously assuming that we always want to parent these menus to
RoomPage, but that only exists on the main window. If you tried to open
the menu for say - the search window - then it would confusingly still
open on the main menu.
Thankfully the way to fix this is simple, by passing a parent QtObject
around.
These are more common than we thought, good examples are pinned or
searched messages - which are not going to be in the room's history
unless you happen to have them loaded. But currently our message menu
infrastructure expects them to be, since its looked up by the room +
event ID.
To fix this is simple, we now move the job of finding the event to the
caller which may use a model instead. I didn't fix all existing
call-sites yet, mainly the message menu opening one since that was the
most obvious bug. But this opens up the door for other assumptions about
room history to be fixed too.
I had to do a bit of C++ re-jiggering in order to expose useful
functions to QML.
If a setCurrentRoom call changed the active space at the end of its execution, the new room's ID ended up still being written to the old space's lastRoomConfig.
By extracting this space selection logic into a helper function, we can now calculate this value earlier and use it as the space id when writing lastRoomConfig.
2b0251c593 changed the logic to also show direct messages inside a space
However this also causes direct messages to be shown when *not* inside a space, which is undesirable
I cleaned up how resolving QR codes work, I made sure to test both user
and room links and everything works great.
A more awkward bug I fixed is
a workaround around a quirk in Kirigami.Dialog, but actually regresses
QR codes. Because the QR code scanner is currently an extra window (at
least on desktop) the UserDetailDialog will reparent itself to the
soon-to-be-destroyed scanner window.
This super helpful and nice dialog went mostly unused, especially if you
only joined links to rooms through matrix.to or within NeoChat itself.
The reason why this never showed up for said links is because we were
greedily overwriting the "action". I don't think the code made solid
sense anyway, so I redone it a bit so there's a clearer
"join_confirmed" our UI uses. I added a test case to showcase this
working.
The menus have always been split into a menu for file-like content and text-like content
This split makes some things a bit more complicated then necessary.
Relevant fixes hidden behind some refactoring:
- set m_lastRoomConfig per-user while setting the connection
- fold m_lastSpaceConfig into m_lastRoomConfig
- set current room to empty explicitely when there is no room
Update `ChatDocumentHandler` so `RoomManger` is no longer required for saving the text in the chatbar between room switches. This is achieved by allowing `ChatDocumentHandler` to get the correct `ChatBarChache` itself rather than having to have it passed from `ChatBar.qml`. This avoids any race conditions.
Refactor TimelineView to make it more reliable and prepare for read marker choice. This is done by creating signalling from the mode when reset which can be used to move the scrollbar to the newest meassage.
Some of the spaghetti is also removed so there is no need for ChatBar and TimelineView to talk directly.
The code to mark messages as read if they are all visible after 10s has been removed infour of just marking as read on entry if all are visible. This is temporary until a follow up providing user options is finished (although it will be one of the options)
We forgot to connect to onTapped on the touchscreen-specific TapHandler.
I also needed to carve out a specific case for DMs so it doesn't try to
resolve the non-existent "DM" resource.
I'm pretty unhappy with the current state, almost no other chat
application (including other Matrix clients) work like this. The biggest
annoyance is opening *other* spaces will send you to the Space Home -
which is almost never what you want! Even though our Space Home is
awesome :-)
Now when you switch spaces, the last room in that space is stored and
will be restored. This also allows us simplify some of the
"open the last room" code. I made sure that this works for the two
special spaces "Home" and "Friends" so everyone can take advantage of
this better UX.
Since this is constantly-changing-state and the worst that can happen is
the wrong room opening on launch, I didn't bother migrating the existing
setting. We'll have to kill it eventually anyway when we make it
account-specific!
Use the forget function to leave a room everywhere this is both for consistency and to reduce dependencies. This way no dependency on RoomManager is required to leave a room and since in all cases they have an object they can just call the function.