Commit Graph

31 Commits

Author SHA1 Message Date
Joshua Goins
4c37dcf518 Improve reliability of restoring the last space and room (again)
I found that 50% of the time, NeoChat won't restore the last space but
instead get stuck at Home. Even worse, it will overwrite Home's last
opened room with the one from the space - resulting in really buggy
behavior.

The reason why this happens is partly due to the space hierarchy cache
(I think) but that's not the real problem in my opinion. During
setCurrentSpace, we needlessly update the last space & room config
despite us being the ones already reading it.

In addition to that I also refactored this code a bit to be more
consolidated and readable.
2026-01-16 18:14:07 -05:00
Joshua Goins
c15860cac3 Give DelegateContextMenu an actual room
This allows me to hide the "Reply" action for read-only rooms. Don't ask
me how it even worked before, I don't know.
2026-01-15 09:00:35 -05:00
Joshua Goins
fea0cfbf4e Fix opening message menus for popup windows
We were previously assuming that we always want to parent these menus to
RoomPage, but that only exists on the main window. If you tried to open
the menu for say - the search window - then it would confusingly still
open on the main menu.

Thankfully the way to fix this is simple, by passing a parent QtObject
around.
2026-01-11 18:30:02 -05:00
Joshua Goins
5b6e5a25e5 Allow opening message menus for out-of-room events
These are more common than we thought, good examples are pinned or
searched messages - which are not going to be in the room's history
unless you happen to have them loaded. But currently our message menu
infrastructure expects them to be, since its looked up by the room +
event ID.

To fix this is simple, we now move the job of finding the event to the
caller which may use a model instead. I didn't fix all existing
call-sites yet, mainly the message menu opening one since that was the
most obvious bug. But this opens up the door for other assumptions about
room history to be fixed too.

I had to do a bit of C++ re-jiggering in order to expose useful
functions to QML.
2026-01-11 18:30:02 -05:00
Veres Károly
68b00b9fc5 Extract the space selection logic from setCurrentRoom and use it for setting lastRoomConfig too.
If a setCurrentRoom call changed the active space at the end of its execution, the new room's ID ended up still being written to the old space's lastRoomConfig.

By extracting this space selection logic into a helper function, we can now calculate this value earlier and use it as the space id when writing lastRoomConfig.
2026-01-03 07:42:56 -05:00
Nicolas Fella
16e3fd4476 Don't show direct messages in room list when not in a space
2b0251c593 changed the logic to also show direct messages inside a space

However this also causes direct messages to be shown when *not* inside a space, which is undesirable
2025-10-18 15:02:07 +02:00
Arno Rehn
5b07a0ff45 Add jitsi button to RoomPage 2025-10-07 21:58:34 +02:00
Arno Rehn
ba4a83d38c Don't switch to global DMs when space contains DM 2025-10-06 14:14:04 +00:00
Arno Rehn
2b0251c593 Room list: Show direct chats in spaces
Direct Chats can be added to spaces as well. No need to exclude them.
2025-10-06 14:14:04 +00:00
Laurent Montel
4cdc2b5e58 GIT_SILENT: Don't duplicate headers between .h/.cpp 2025-09-22 04:43:02 +00:00
Joshua Goins
81e5061831 Fix-up QR code scanning actions
I cleaned up how resolving QR codes work, I made sure to test both user
and room links and everything works great.

A more awkward bug I fixed is
a workaround around a quirk in Kirigami.Dialog, but actually regresses
QR codes. Because the QR code scanner is currently an extra window (at
least on desktop) the UserDetailDialog will reparent itself to the
soon-to-be-destroyed scanner window.
2025-09-09 13:35:12 -04:00
Joshua Goins
409b6da160 Bring up the room confirmation dialog in more situations
This super helpful and nice dialog went mostly unused, especially if you
only joined links to rooms through matrix.to or within NeoChat itself.

The reason why this never showed up for said links is because we were
greedily overwriting the "action". I don't think the code made solid
sense anyway, so I redone it a bit so there's a clearer
"join_confirmed" our UI uses. I added a test case to showcase this
working.
2025-09-07 08:43:51 -04:00
Tobias Fella
e8ad4a5dee Fixes for logging out the active connection
- Don't crash
- Fall back to WelcomePage
2025-09-05 10:11:43 +00:00
Joshua Goins
2df3a21fb5 Show the room name when failing to join it
The previous error message generically said you failed to join a room,
but it doesn't say *which* one!
2025-09-03 10:19:26 -04:00
Tobias Fella
889bf9cbc6 Simplify event context menu open
There's no reason to pass the author from QML to C++, we can query the author in the backend
2025-08-29 15:17:19 +02:00
Tobias Fella
a6b9759a31 Unify Delegate context menus
The menus have always been split into a menu for file-like content and text-like content

This split makes some things a bit more complicated then necessary.
2025-08-28 22:43:42 +02:00
Tobias Fella
306d75a9b0 Refactor saved room management and fix closing room when switching account
Relevant fixes hidden behind some refactoring:
- set m_lastRoomConfig per-user while setting the connection
- fold m_lastSpaceConfig into m_lastRoomConfig
- set current room to empty explicitely when there is no room
2025-08-23 23:04:39 +02:00
Tobias Fella
ee33a70bb2 Fix opening "Home space" on startup
There was a mismatch here between the value used in the config ("Home") and the value used in the property (empty string)
2025-08-23 23:04:39 +02:00
Tobias Fella
1c7cc45d8e Remove unused member 2025-08-23 12:17:49 +02:00
Tobias Fella
39abf6b5f3 Start adding tests for RoomManager 2025-08-15 08:10:08 +00:00
Tobias Fella
9d2ef838bb Don't crash when trying to open a context menu on a pending event 2025-08-05 09:17:13 +00:00
James Graham
dc32f2f947 Update ChatDocumentHandler so RoomManger is no longer required for saving text
Update `ChatDocumentHandler` so `RoomManger` is no longer required for saving the text in the chatbar between room switches. This is achieved by allowing `ChatDocumentHandler` to get the correct `ChatBarChache` itself rather than having to have it passed from `ChatBar.qml`. This avoids any race conditions.
2025-08-02 10:56:20 +01:00
Tobias Fella
edf5d55da4 Prepare for new RoomId format
See MSC4291
2025-07-19 13:45:23 +00:00
Tobias Fella
10123abc5b Fix maximizing replied-to media
The previous index-based handling opened the wrong media, as it used the wrong index.
2025-07-14 20:16:34 +00:00
Tobias Fella
1738253e6f Don't crash when calling RoomManager::viewEventMenu with empty event id 2025-07-06 23:14:28 +02:00
James Graham
6a5a2e6144 Refactor TimelineView
Refactor TimelineView to make it more reliable and prepare for read marker choice. This is done by creating signalling from the mode when reset which can be used to move the scrollbar to the newest meassage.

Some of the spaghetti is also removed so there is no need for ChatBar and TimelineView to talk directly.

The code to mark messages as read if they are all visible after 10s has been removed infour of just marking as read on entry if all are visible. This is temporary until a follow up providing user options is finished (although it will be one of the options)
2025-06-14 12:16:39 +01:00
Joshua Goins
bc7a663f92 Prevent opening the non-existent "Home" space in your web browser
I carved out an exception for "DM", but we need it for "Home" too.

BUG: 504842
2025-05-30 14:43:10 +02:00
Joshua Goins
5c8ba7e29e Fix space switching on mobile
We forgot to connect to onTapped on the touchscreen-specific TapHandler.
I also needed to carve out a specific case for DMs so it doesn't try to
resolve the non-existent "DM" resource.
2025-05-29 06:04:11 -04:00
Joshua Goins
2f87b1f398 Overhaul how NeoChat restores rooms on space switch
I'm pretty unhappy with the current state, almost no other chat
application (including other Matrix clients) work like this. The biggest
annoyance is opening *other* spaces will send you to the Space Home -
which is almost never what you want! Even though our Space Home is
awesome :-)

Now when you switch spaces, the last room in that space is stored and
will be restored. This also allows us simplify some of the
"open the last room" code. I made sure that this works for the two
special spaces "Home" and "Friends" so everyone can take advantage of
this better UX.

Since this is constantly-changing-state and the worst that can happen is
the wrong room opening on launch, I didn't bother migrating the existing
setting. We'll have to kill it eventually anyway when we make it
account-specific!
2025-05-24 16:54:18 -04:00
James Graham
a1ca768711 Use the forget function to leave a room everywhere
Use the forget function to leave a room everywhere this is both for consistency and to reduce dependencies. This way no dependency on RoomManager is required to leave a room and since in all cases they have an object they can just call the function.
2025-05-20 17:35:34 +01:00
James Graham
b6791485c4 Move remaining code to app module
There's still some stuff that could potentially go elsewhere but I think it's enough for now.
2025-04-18 09:26:17 +00:00