This reverts commit fa57db8e83, because it
caused the last message you replied to to be shown as a reply in every
subsequent message you send, but they're only visible to people using
clients that aren't NeoChat, so you don't immediately realize that
you're causing pandemonium in your chatrooms.
Make sure that custom emojis in inline code blocks are not turned into images.
By calling preprocess text in `texthandler` the whole function can be simplified as it will now never be called on any text inside any code block (which was the reason for all the split stuff previously).
BUG: 477512
This MR deals with only sending threaded messages. Showing threads will turn up in a follow up. This allows you to start a new thread by clicking reply in thread to a normal message.
You can also do a threaded reply to a threaded message in the main timeline at the moment because those messages aren't shown in a separate thread timeline yet but will be in future.
Move the functionality to cache the contents of a chat bar from the room directly and to a new ChatCache object. This works pretty much the same with a few extra check and balances, this also made it easy to put a test suite around the functionality so I did. The current functionality should be identical to what exists.
This is in prep for threads which will require managing even more caches if we create one per thread.
Add missing #pragma once + missing include
* speeds up incremental builds as changes to a header will not always
need the full mocs_compilation.cpp for all the target's headers rebuild,
while having a moc file sourced into a source file only adds minor
extra costs, due to small own code and the used headers usually
already covered by the source file, being for the same class/struct
* seems to not slow down clean builds, due to empty mocs_compilation.cpp
resulting in those quickly processed, while the minor extra cost of the
sourced moc files does not outweigh that in summary.
Measured times actually improved by some percent points.
(ideally CMake would just skip empty mocs_compilation.cpp & its object
file one day)
* enables compiler to see all methods of a class in same compilation unit
to do some sanity checks
* potentially more inlining in general, due to more in the compilation unit
* allows to keep using more forward declarations in the header, as with the
moc code being sourced into the cpp file there definitions can be ensured
and often are already for the needs of the normal class methods
Improve the handling of text both when sending and receiving.
The main feature is to fix the linked bug (and a host of others that are unreported but similar) which is caused by the fact that we don't properly clean html. This mr does that as per the matrix spec https://spec.matrix.org/v1.5/client-server-api/#mroommessage-msgtypes. So any disallowed tags or attributes are removed and it does the special handling for certain attributes.
Additionally the functions are also designed to cover any other text formatting required, particularly fro received strings.
The receive side is covered by 2 functions `handleRecieveRichText` and `handleRecievePlainText`. The rich/plain in the function name refers to the output type not the input type (both can take plain and rich input), so `handleRecieveRichText` is called to get a string suitable to go in a rich text control and `handleRecievePlainText` for a plain control.
The functions also handle the following some of which was previously handled by `eventToString` in `NeoChatRoom`:
- Strip and reply from the string
- Format any user mentions
- Linkify links in plain strings
- Handle mxc urls in rich text (uses the new `room->makeMediaUrl` functionality from libQuotient)
- `handleRecievePlainText` also deals with markup making `NeoChatRoom->subtitle` redundant
There is also an extensive test suite which defines the behaviour and the best way to review this is probably to look at the tests and decide whether you agree with the expected output given the inputs and/or if there is any missing behaviour.
The final aim especially with the test suite is to give us a framework to make further updates in the future easier and hopefully prevent a new feature breaking old behaviour with the tests.
BUG: 463932 \
BUG: 466330 \
BUG: 466930
For yet unknown reasons, sometimes invalid mentions are inserted into the list, which will mess up all further messages. While finding those bugs is the better approach, these checks should also be useful.
Stop stripping paragraph tags as this is causing line breaks to be removed in the formatted body. Any double new line in the plain text is treated as a paragraph in rich text.
BUG: 458800
This is the start of a significant refactoring of everything related to sending messages, which is roughly:
- the chatbox
- action handling
- message sending on the c++ side
- autocompletion of users/rooms/emojis/commands/things i forgot
Notable changes so far include:
- ChatBox is now a ColumnLayout. As part of this, i removed the height animations for now. <del>as far as i can tell, they were broken anyway.</del> I'll readd them later
- Actions were refactored to live outside of the message sending function and are now each an object; it's mostly a wrapper around a function that is executed when the action is invoked
- Everything that used to live in ChatBoxHelper is now in NeoChatRoom; that means that the exact input status (text, message being replied to, message being edited, attachment) is now saved between room switching).
- To edit/reply an event, set `NeoChatRoom::chatBox{edit,reply}Id` to the desired event id, `NeoChatRoom::chatBox{reply,edit}{User,Message}` will then be updated automatically
- Attachments behave equivalently with `NeoChatRoom::chatBoxAttachmentPath`
- Error message reporting from ActionsHandler has been fixed (same fix as in !517) and moved to NeoChatRoom
Broken at the moment:
- [x] Any kind of autocompletion
- [x] Mentions
- [x] Fancy effects
- [x] sed-style edits
- [x] last-user-message edits and replies
- [x] Some of the actions, probably
- [x] Replies from notifications
- [x] Lots of keyboard shortcuts
- [x] Custom emojis
- [x] ChatBox height animations
TODO:
- [x] User / room mentions based on QTextCursors instead of the hack we currently use
- [x] Refactor autocompletion stuff
- [x] ???
- [x] Profit
* Don't encode text inside code block
* Make sure to replace \n with <br> in the html rendering. It's not
respecting the common mark spec but this is the same behavior as
Element
Before s/a/b/ turns "aaa" into "bbb", while sed would turn it into
"baa". This updates the sed editing syntax to match sed behavior. The
/g flag is supported for doing global replacements when needed.