This introduces a new NeoChatDateTime object that wraps a QDateTime. The intent is that it can be passed to QML and has a series of functions that format the QDateTime into the various string representations we need.
This means we only have to send the single object to QML and then the correct string can be grabbed from there, simplifying the backend. It is also easy to add a new representation if needed as a function with a QString output and Q_PROPERTY can be added and then it will be available.
This introduces a new NeoChatDateTime object that wraps a QDateTime. The intent is that it can be passed to QML and has a series of functions that format the QDateTime into the various string representations we need.
This means we only have to send the single object to QML and then the correct string can be grabbed from there, simplifying the backend. It is also easy to add a new representation if needed as a function with a QString output and Q_PROPERTY can be added and then it will be available.
This super helpful and nice dialog went mostly unused, especially if you
only joined links to rooms through matrix.to or within NeoChat itself.
The reason why this never showed up for said links is because we were
greedily overwriting the "action". I don't think the code made solid
sense anyway, so I redone it a bit so there's a clearer
"join_confirmed" our UI uses. I added a test case to showcase this
working.
I added ellipses so it matches the other loading placeholder we have. I
also removed the spacing in it's layout, because there is more than
enough space inside of BusyIndicator itself that it makes the
additional spacing look odd.
Apply all the required styling to show links, table, spoilers, etc in cpp. This also updates the method of revealing spoilers so now you can click to reveal then click again to hide.
This happens semi-frequently to me and others - we reply to a user who
has left the room. Sometimes this is useful (for example, bringing up a
previous topic) but in most cases this is accidental, and almost
guaranteed to happen if you turned off join/leave events.
So I added a reminder when replying - which manifests as a small label
in the chatbar - that the user has left and can't be notified of your
reply.
Separate out a base `MessageContentModel` that can be extended to get the component types from different places. This is used currently for `EventMessageContentModel` but will be used later as part of the rich chat bar.
All display text is now in the text component so it never needs special casing. This also cleans up some of the model parameters so more things come from attributes including location and file data (which was already a qvariantmap anyway).
Also cleaned up the itinerary and file enhancement views,
Title this adds a number of options for when messages should be automatically marked as read for the user to choose from.
{width=480 height=262}
Refactor TimelineView to make it more reliable and prepare for read marker choice. This is done by creating signalling from the mode when reset which can be used to move the scrollbar to the newest meassage.
Some of the spaghetti is also removed so there is no need for ChatBar and TimelineView to talk directly.
The code to mark messages as read if they are all visible after 10s has been removed infour of just marking as read on entry if all are visible. This is temporary until a follow up providing user options is finished (although it will be one of the options)
I was originally going to add another test case to this, turns out I
didn't need to. Might as well ship this anyway, as it will make it
trivial to add more in the future.
There were some cases that was hit that revealed some mistakes in the
code block checking code, which is now fixed. Basically, we just needed
to make sure the indices were updated at the right times. I also took
some time to clean up some of the comments, and magic numbers used here.
A new test case was added that was failing before in real-world testing.
This should allow for creating tests more easily than the python-based server, since we can poke at it from C++ code.
The idea is that each test creates the things it needs (rooms in a certain state, etc) programmatically instead of through
the json files we use for the other tests. This allows us to adapt the test data to each test as needed, without having to copy it around a lot.
Similar to spoilers, some Markdown flavors like GitHub's or Discord's
allow you to strike through text with ~~. Normally, the only way to do
this on most Matrix clients (including Element) is surrounding text with
<del> tags. As expected, no one knows how to do this.
So now NeoChat supports the ~~ syntax. We can reuse the existing spoiler
parser for this after making it generic. I have added new test cases for
this syntax. This does not affect the quick format bar yet.