The devices entry gone (not even Element has this) and so is the logout
action. The Switch account menu item is moved to the bottom so its
easier to access by mouse. The "Open Secret Backup" is moved under
Security settings where it lives next to the other crypto-related
settings.
This is due to some kind of bug in ListView that never resettles
properly for bottom-to-top views. This can arise when the pinned message
is loaded (because that squishes the view) or the window is resized
(because that also resizes the view.)
We can work around it by assuming the following:
1. The RoomPage knows the window is resizing because it gets its height
changed before TimelineView.
2. The first height change can be a marker to position the view at the
beginning.
This fixes the issue for me, I did the following in order to test this:
* Switch between many rooms, especially ones with a pinned message. Now
all of them start at the bottom as they should.
* Resize the window, ensure that if you scrolled it stays around that
position - otherwise it sticks at the bottom.
I found that 50% of the time, NeoChat won't restore the last space but
instead get stuck at Home. Even worse, it will overwrite Home's last
opened room with the one from the space - resulting in really buggy
behavior.
The reason why this happens is partly due to the space hierarchy cache
(I think) but that's not the real problem in my opinion. During
setCurrentSpace, we needlessly update the last space & room config
despite us being the ones already reading it.
In addition to that I also refactored this code a bit to be more
consolidated and readable.
There are only three, somewhat odd menu items remaining in this menu.
(Two if you don't have a camera.)
* Find your Friends, which is already accessible in a few other places
and currently has dubious utility.
* Create a Room, which also is barely used and can be combined with the
Create Space button in the space drawer.
* Scan a QR code, which can be placed in the account menu. I know this
isn't the most ideal place, but I can't think of anything better at the
moment.
Contrary to popular belief (unfortunately) these reports are *only* sent
to your own server, which is then opaquely handled in some unknownable
way.
See #707
We were previously assuming that we always want to parent these menus to
RoomPage, but that only exists on the main window. If you tried to open
the menu for say - the search window - then it would confusingly still
open on the main menu.
Thankfully the way to fix this is simple, by passing a parent QtObject
around.
These are more common than we thought, good examples are pinned or
searched messages - which are not going to be in the room's history
unless you happen to have them loaded. But currently our message menu
infrastructure expects them to be, since its looked up by the room +
event ID.
To fix this is simple, we now move the job of finding the event to the
caller which may use a model instead. I didn't fix all existing
call-sites yet, mainly the message menu opening one since that was the
most obvious bug. But this opens up the door for other assumptions about
room history to be fixed too.
I had to do a bit of C++ re-jiggering in order to expose useful
functions to QML.
You were previously relegated to looking at any avatars or a buggy
tooltip, but suffer no longer! If you tap on a message's read marker, a
dialog will pop up listing the users who have read it.
Uou can also view their profiles from here, etc.
This is a common feature in other chat applications (like Discord) as a
way to keep track of important information. While there isn't a standard
API for this, we can use account data to store notes.
This can happen if the user doesn't have an avatar set, as there's an
assert check inside of makeMediaUrl. We can avoid this by checking if
the string is empty before calling that.
Changed a check to use isDirectChat (which is a clearer indication of
what we want.) I also made sure not to show the account name if you only
have one, since that's just useless noise.
Since Matrix allows users to have different profiles on a room and
"outside of room" level, it's nice to have the ability to switch between
them on-the-fly.
If a setCurrentRoom call changed the active space at the end of its execution, the new room's ID ended up still being written to the old space's lastRoomConfig.
By extracting this space selection logic into a helper function, we can now calculate this value earlier and use it as the space id when writing lastRoomConfig.
Our previous iteration is hitting some limitations as the power of
profiles on Matrix grows. For example, where do we put common rooms or
extra profile fields?
I re-arranged everything to group similar actions together - instead of
throwing it all into one big list. We basically trade vertical for
horizontal space, and gives us more headroom for extra fields when we
want to add more.
We use the "ignore" terminology elsewhere, so saying "block" here is
kinda weird. I also made it clearer that this also rejects the invite,
in case that wasn't obvious.
I recieved a few invites from unknown users, and I had no idea who they
were/came from. I could check their profile to see if we had any rooms
in common, but there was no way to actually check their profile!
This makes it possible to open their profile by clicking their avatar
(like elsewhere) but also adds a button to make it even more obvious.
The QML code of the various QML modules is compiled to C++ by
qmlcachegen and then compiled into the final binary. Unfortunately, in
the current setup, the plugin for the org.kde.neochat QML module is not
linked into the app because qmlimportscanner can't find usages of it. No
generated C++ code for that module is then run and the QML is
interpreted from its bytecode instead.
This is likely due to the project not following recommended QML
structure and because it is not using qt_* variants of certain cmake
commands. It should not be necessary to link against the plugins
manually.
As a quick fix, link against the plugin explicitly and use qt_*
variants of cmake commands to help qmlimportscanner and to pick up the
existing C++ code.