This introduces a new NeoChatDateTime object that wraps a QDateTime. The intent is that it can be passed to QML and has a series of functions that format the QDateTime into the various string representations we need.
This means we only have to send the single object to QML and then the correct string can be grabbed from there, simplifying the backend. It is also easy to add a new representation if needed as a function with a QString output and Q_PROPERTY can be added and then it will be available.
This is just more ergonomic (in my opinion) as you usually want to
select some text from a code block, instead of maximizing it. There's
already an easy-to-access button for maximizing if you want to.
BUG: 499048
FIXED-IN: 25.12.2
This introduces a new NeoChatDateTime object that wraps a QDateTime. The intent is that it can be passed to QML and has a series of functions that format the QDateTime into the various string representations we need.
This means we only have to send the single object to QML and then the correct string can be grabbed from there, simplifying the backend. It is also easy to add a new representation if needed as a function with a QString output and Q_PROPERTY can be added and then it will be available.
This is some bug in Flow (that is really hard to debug, I can't get it
to exit at all) but we can work around it for a minor visual impact. It
seems to me allow the reaction list to become slightly larger, but
that's about it.
BUG: 504344
FIXED-IN: 25.12.2
We were previously assuming that we always want to parent these menus to
RoomPage, but that only exists on the main window. If you tried to open
the menu for say - the search window - then it would confusingly still
open on the main menu.
Thankfully the way to fix this is simple, by passing a parent QtObject
around.
These are more common than we thought, good examples are pinned or
searched messages - which are not going to be in the room's history
unless you happen to have them loaded. But currently our message menu
infrastructure expects them to be, since its looked up by the room +
event ID.
To fix this is simple, we now move the job of finding the event to the
caller which may use a model instead. I didn't fix all existing
call-sites yet, mainly the message menu opening one since that was the
most obvious bug. But this opens up the door for other assumptions about
room history to be fixed too.
I had to do a bit of C++ re-jiggering in order to expose useful
functions to QML.
This is that bug that causes reply colors to be white, and this error to
print in the log:
qrc:/qt/qml/org/kde/neochat/messagecontent/ReplyComponent.qml:41: TypeError: Cannot read property 'color' of null
The reason why this happens is inside of EventMessageContentModel, it
needs to be able to find the relevant event in the room to fetch the
room member (and then their color.) Dependent on many variables to
align, this can happen easily if you are faster than your server giving
you said events.
But this is an easy fix, we obviously get the event afterwards and just
need to re-evaluate the the author property. I also made sure it falls
back to some color instead of white, which will also quiet the error.
We would incorrectly show a "truncate" button for standalone images
which isn't applicable since there's no text. That check has been fixed,
and it doesn't seem to regress normal link previews.
Another is that if there's only an image, our layout would center the
image which looks awkward since almost everything else is left-aligned
in chat. This is also fixed, which notably matches up to Element Web's
behavior.
I added support for the hover link indicator as well. Someone could
maliciously hide it via Markdown but have a legitimate-looking link
preview, for example. You can check that by hovering over the link in
the message itself, but now the link preview is another way to confirm
that!
I added ellipses so it matches the other loading placeholder we have. I
also removed the spacing in it's layout, because there is more than
enough space inside of BusyIndicator itself that it makes the
additional spacing look odd.
Unfortunately a pretty common spam/annoyance online is putting "spam"
via abusing Unicode symbols - which is used for multilingual support -
in display names. This typically results in an unreadable word jumble in
our UI, which looks bad.
So I decided to put a stop to that by clipping some labels that could be
used for this crap. I didn't cover *everything* yet, but this at least
prevents these idiots from showing up in the completion menu, the room
member list and as authors for messages.
Apply all the required styling to show links, table, spoilers, etc in cpp. This also updates the method of revealing spoilers so now you can click to reveal then click again to hide.