This specific TapHandler proves to be a bit trigger-happy; when trying to copy
text, select or de-select text, or generally do more than stare at it without
touching your mouse, it is too easy to minimize the fullscreen component. This
fixes the issue entirely; when tapping on the message in the timeline, it
still shows a maximized message. This only applies to the maximized message.
To make this work `AccountManager` is split off from controller taking all the code around `AccountRegister` and is added to LibNeoChat as it makes sense to have this functionality there.
This is because we only check if the last message component != Text,
because that handles it's own edit strings. Quote components do that
too, so if we don't exclude it there ends up being two (edited) strings
in one message.
This was a mistake in the code that was designed to remove the outside
paragraphs, which seems to be to make way for the quotation marks we
add around the text. Instead of doing that (which turns out, is very
brittle and breaks on multiple paragraphs) insert the quotation marks
*inside* of the paragraph tags.
A test case is added for this as well.
Remove the relationEventContentModel function from ChatBarCache as ContentProvider makes it unneeded. This means turning ContentProvider into a QML singleton.
This means that all content models will now come from the same source to remove duplication across multiple models and `chatbarcaches`.
It also handily breaks the dependency on needing `MessageContentModel` for `NeochatRoom`
This merge request adds a simple "Read Text Aloud" menu action to the context menu for chat messages. When clicked, the message text will be read aloud using text-to-speech.
The intention behind this change is to make it easier for myself and other low-vision users to use Matrix, without needing to use a system-wide screen reader, in cases where the user still has enough sight left to navigate a computer faster without a screen reader.
I'd eventually like to have it read " said ," so that the message sender gets read aloud as well, but for now it just reads the plaintext message contents.
Another problem, at least on my computer specifically, is that the voice's accent doesn't seem correct. For whatever reason, on my system, messages are read in a Scottish accent which is harder for me to understand. Other apps don't do that, so I'm not sure what's going on there. I do not want to hardcode a specific voice/locale, since I want this feature to work well for everyone and not just me.
@teams/qa Please do break my code! :) - I've only tested with basic text messages.
@teams/usability Not sure if I put the context menu action in an ideal place, it's grouped in the same area as clipboard actions like "Copy Text."
@teams/localization How could I go about getting author names to be read aloud in a way that's properly translated for other languages? I'm not experienced with i18n.
Make `DelegateSizeHelper` take a `QQuickItem` rather than a width value and move `TimelineDelegate` to use it rather than duplicting the code.
This requires the creation of `LibNeoChat` so that both the main and timeline modules can get access to the class.
Note: ideally more stuff will go into `LibNeoChat` but it turns out our dependencies are kinda spaghetti like and so will take some untangling.
We realized that images don't display in link previews anymore, because
QML is terrible and this property is a QUrl, so when we call .length it
silently fails and never loads the image. This is easily fixed by
calling .toString().
There's also another bug where the title ie elided way too greedily, but
we can simplify the elision check and fix the bug at the same time.
No more "Hom..."!
Our HIG explicitly says we can do this for links, and these components
are literally giant links. This might also help differentiate these from
similar looking components like quotes for desktop users.
For long links, this ends up going "off" the window (not really of
course.) One good example is Bugzilla filter URLs which are ungodly
huge. So eliding these just makes it look better, browsers do this too.
Fix showing polls and update the events and PollHandler to make them easier to work with.
Add a PollAnswerModel to visualise poll answers.
Enable sending polls.
This is mostly just for text type messages at the moment but give the framework so that when other message types can be sent in threads they can be added easily
Create Message attached property to propagate parameters like room, timeline, index and maxContentWidth down to the message content avoiding lots of boilerplate
There is no need for NeochatConnection to depend on ThreePIdModel and also this means it's not in memory when not needed.
Also a little cleanup to make sure only a single job can run at a time.
When joining remote rooms we have to specify another homeserver (that is in the
room) to help us join. The matrix documentation is a little unclear what to do
in this scenario, so instead of giving up let's at least brute force it with the
server in the alias or room id.
This *does* work and allows my server to join rooms in NeoChat I otherwise
couldn't.
BUG: 487253
CCBUG: 491359
FIXED-IN: 24.12.3
This is easy to reproduce in the following scenario with a bunch of
half-completed emojis: ":a :a :a :a". Trying to complete anything but the last
one starts replacing parts of the message because it only considers the last
colon to the current completion identifier.
This change fixes that and said scenario can no longer cause a message
massacare. This bug doesn't seem to affect the other completions because their
searching in the string was correct, but I made sure they all share the same
index now.
BUG: 479587
FIXED-IN: 24.12.3
I think we should put this feature in a more obvious place (and similar to other
chat applications.) Instead of it being buried underneath a menu, joining
spaces/rooms should have the space promenience as creating them - you're going
to be more likely to access this dialog more anyway.
The menu that has this action is now more discoverable, and this menu item is
plagued with a bad UX - when you tap on it nothing obvious happens! To people
not familiar with device verification they will think this is a bug, but in fact
all they need to do is open another verified session on another device.
So now there's a dialog explaining that the next step is to do just that. This
dialog also closes once the verification session starts, but the user has the
option to close it in the meantime.