This specific TapHandler proves to be a bit trigger-happy; when trying to copy
text, select or de-select text, or generally do more than stare at it without
touching your mouse, it is too easy to minimize the fullscreen component. This
fixes the issue entirely; when tapping on the message in the timeline, it
still shows a maximized message. This only applies to the maximized message.
To make this work `AccountManager` is split off from controller taking all the code around `AccountRegister` and is added to LibNeoChat as it makes sense to have this functionality there.
This merge request adds a simple "Read Text Aloud" menu action to the context menu for chat messages. When clicked, the message text will be read aloud using text-to-speech.
The intention behind this change is to make it easier for myself and other low-vision users to use Matrix, without needing to use a system-wide screen reader, in cases where the user still has enough sight left to navigate a computer faster without a screen reader.
I'd eventually like to have it read " said ," so that the message sender gets read aloud as well, but for now it just reads the plaintext message contents.
Another problem, at least on my computer specifically, is that the voice's accent doesn't seem correct. For whatever reason, on my system, messages are read in a Scottish accent which is harder for me to understand. Other apps don't do that, so I'm not sure what's going on there. I do not want to hardcode a specific voice/locale, since I want this feature to work well for everyone and not just me.
@teams/qa Please do break my code! :) - I've only tested with basic text messages.
@teams/usability Not sure if I put the context menu action in an ideal place, it's grouped in the same area as clipboard actions like "Copy Text."
@teams/localization How could I go about getting author names to be read aloud in a way that's properly translated for other languages? I'm not experienced with i18n.
Make `DelegateSizeHelper` take a `QQuickItem` rather than a width value and move `TimelineDelegate` to use it rather than duplicting the code.
This requires the creation of `LibNeoChat` so that both the main and timeline modules can get access to the class.
Note: ideally more stuff will go into `LibNeoChat` but it turns out our dependencies are kinda spaghetti like and so will take some untangling.
For long links, this ends up going "off" the window (not really of
course.) One good example is Bugzilla filter URLs which are ungodly
huge. So eliding these just makes it look better, browsers do this too.
Fix showing polls and update the events and PollHandler to make them easier to work with.
Add a PollAnswerModel to visualise poll answers.
Enable sending polls.
I think we should put this feature in a more obvious place (and similar to other
chat applications.) Instead of it being buried underneath a menu, joining
spaces/rooms should have the space promenience as creating them - you're going
to be more likely to access this dialog more anyway.
The menu that has this action is now more discoverable, and this menu item is
plagued with a bad UX - when you tap on it nothing obvious happens! To people
not familiar with device verification they will think this is a bug, but in fact
all they need to do is open another verified session on another device.
So now there's a dialog explaining that the next step is to do just that. This
dialog also closes once the verification session starts, but the user has the
option to close it in the meantime.
It isn't the right kind of interaction on a computer with a mouse or
trackpad, it should be relegated to touchscreen only. This should
hopefully cover everything from room list delegates to messages.
I figure that not many users know there's a secret and super useful
account menu. Right-clicking or long-pressing opens this menu.
Additionally, tapping your avatar brings up the "Accounts" settings for
some reason. Worse, there's no indication of any of this functionality
or why we're hiding two separate functions here.
Instead, let's make it a ToolButton but keep the general appearance the
same. That makes it act and feel more like a regular button, and
pressing on it will open the account menu. The shortcut to the accounts
settings is removed, there's plenty of other ways to get there.
This doesn't apply instantly, it opens a dialog to confirm with you and
optionally add a message. According to the HIG (and just a good idea in
general) it should be marked with ellipses.
Tapping on a notification here doesn't close the window. Additionally,
you need to tap it several times for NeoChat to scroll up in a room.
Considering all of this, it would make more sense for this window to be
non-modal for now so you can have the Notifications window open while
using the main NeoChat window.
Currently the invite page kinda sucks. If someone invites you to a room,
you have no idea who from the UI - which is a safety issue.
Now the invite page shows you who invited you, and it has a slightly
different layout & text for one-on-one chats and room invites.
Also the buttons on this page are improved with fixed capitalization
and icons!
The only way to check a user's power level is to haul yourself over to
the member list, which is cumbersome but also hard to parse - especially
if a room has lots of members.
This adds the user's power level to the existing details dialog. For
example, this makes it easier to identify someone as a moderator if they
sent a message in the room.
Eventually this will be expanded into an actual list you can look
through, but this can at least give you an idea the
number of rooms this user shares with you. If the user doesn't share any
rooms with you (e.g. they left) then the label is hidden.
This fixes some odd UX where you tap on someone's user in a search or
pinned messages window, but it opens in the NeoChat main window instead.
Fixes#681
This adds UI for MSC4025 to the account deactivation dialog, if the
server supports it. We also switch away from our
customDeactivateAccountJob to libQuotient's.
Fixes#670.
Currently it uses applicationWindow().overlay which works but is
not ideal for multiple reasons:
- This as a tendency to breaks unexpectedly
- It can't be optimized by the qml compiler
So we are trying to move away from these construct everywhere.
There's no such thing as Emote or Message anymore, it's all "Text".
Matches IsEditableRole of MessageEventModel.
While at it, also clear threadId, which is what the Edit quick
button also does.
My go to place for doing anything with rooms, is the search button.
However, I cannot join/find new rooms from there. Therefore this adds
an "Expore rooms" button as helpful action when there are no matching
rooms.